Ekkehard
Contents
Sobriquet
Ekkehard of Wirtemberg
Appearance
Age: Late 40s
Gender: Masculine
Nationality: German
Behavior
Language: German, Latin, Frankish, Anglo-Saxon
History
Birth date: March 15, 1049 (12:07 PM)
Location: Wirtemberg, Germany
Recent Events
Statistics
Circa: Summer of 1096
Last Modified: "The Magister 12:35, 20 April 2019 (MDT)"
Player: Morgen
Chronicle: Past Imperfect
Breed: Homid
Auspice: Ahroun
Tribe: Get of Fenris
Totem: Great Fenris
Sept: Sept of the Blood Fist (Location: The Black Forest - Germany)
Pack Name: The Lost Claws
Pack Totem: None.
Concept: Mercenary
Nature: [[]]
Demeanor: [[]]
Apparent Age: Middle 40s
Attributes
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 4, Athletics 4, Awareness 2, Brawl 4, Empathy 2, Expression 2, Intimidation 4, Leadership 3, Legerdemain 2, Primal-Urge 1, Subterfuge 2
Skills: Animal Ken 3, Archery 4, Commerce 3, Crafts 2, Etiquette 2, Melee 5, Performance 2, Ride 4, Stealth 3, Survival 3
Knowledges: Academics 1, Enigmas 2, Hearth Wisdom 2, Investigation 2, Law 2, Medicine 2, Occult 1, Politics 2, Rituals 0, Seneschal 1, Theology 1
Advantages
Gifts: {See Homid Gifts} = Falling Touch, Hunter's Harmony, Inspiration, Master of Fire, Persuasion, Razor Claws, Resist Pain, Smell of Man, Visage of Fenris
Rites:
Backgrounds
Backgrounds: Allies, Ancestors 2, Fame 1, Influence, Mentor, Pure Breed, Resources 1, Retainers, Status 0, Totem 1
Finishing Touches
Blessings:
Curses:
Rage: 5
Gnosis: 6
Willpower: 8
Renown: 3 Glory
Experience: 6
Destiny:
Notes:
Shapeshifting
- See Garou Forms
Weapons
- See: Weapons
Health Levels
- { } Bruised. No penalties are issued.
- { } Hurt. A -1 penalty to dice pools and no movement penalties.
- { } Injured. A -1 penalty to dice pools and movement is slightly impared.
- { } Wounded. A -2 penalty to dice pools and movement is limited to walking and jogging.
- { } Mauled. A -2 penalty to dice pools and movement is significantly impared.
- { } Crippled. A -5 penalty to dice pools and movement is nearly impossible.
- { } Incapacitated. A character may take no actions or move due to unconsciousness.