Czere Ubireg's Statistics

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Czere Ubireg

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 8th
Born: Official year 1969 (his actual year of birth was 2012)
Embrace: 2012
Sire: Professor Cipher
Periods of Torpor:
Nature: Magnate
Demeanor: Confidant
Apparent Age: Late 40s
Physical: Strength 4, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 4
Talents: Alertness 2, Athletics 3, Awareness 3, Brawl 3 (tae-kwon-do), Dodge 2, Empathy 2, Intimidation 3, Leadership 2, Masquerade 2, Seduction 2, Streetwise 2, Subterfuge 3
Skills: Animal Ken 2, Art of Memory (Classical) 3, Blood Preparation 2, Crafts 2, Computer 2, Drive 3, Etiquette 3, Firearms 2, Game Playing 3 (Chess), Melee 2, Performance 1, Security 1, Stealth 3, Survival 2
Knowledges: Academics 3, Lore 2 (Clan Tremere), Investigation 2, Law 2, Linguistics 3 (English, German, Greek, Latin, Turkish), Mage Lore 2, Medicine 3 (forensic pathology), Occult 4 (arcane principles), Politics 2, Science 3, Wraith Lore 1
Disciplines: Auspex 3, Dominate 3, Thaumaturgy 3, Potence 1
Discipline Techniques: None
Advanced Disciplines: None
Thaumaturgy Paths: Ars Memorativa 0, Elemental Mastery 3 (primary path), Lure of Flames 1, Movement of the Mind 1

Rituals:
Level 1: 98.6 Degrees - Alchemical Tattoo - Bind the Accusing Tongue - Blood into Water - Communicate with Kindred Sire - Devil's Touch - Encrypt Missive - Evocation of the Taper / Quench the Tallow - Impressive Visage - Learning the Mind Enslumbered - Light of Yesterday's Sun - Luminous Vitae - Quare morietur? - Rite of Introduction - Sanguineous Phial - Sense the Mystical
Level 2: Blood Walk - Craft Bloodstone - Donning the Mask of Shadows - Imbue Thy Design - Obscure the Malice - Principle Focus of Vitae Infusion - The Open Passage
Level 3: Cleansing of the Flesh - Eyes of the Past - Incorporeal Passage - Track Transgressor

Backgrounds: Allies 3 (USA expats), Contacts 3 (EMTs), Generation: 5, Herd 0, Mentor 2 (Professor Cypher), Resources 3 (modest investments), Status: 1
Clan Flaw: Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
Extra Flaws: Temporal Doppelganger (3pts supernatural)
Merits: Discipline Prodigy 5pt Supernatural - Thaumaturgy
Virtues: Conscience 3, Self-Control 4, Courage 3
Morality: Road of Humanity 7
Willpower: 7
Destiny:
Notes:

Czere Notebook