Difference between revisions of "SAND"

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(Game Concept)
(Game Concept)
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Another major theme is the struggle to distinguish between dreams and the waking world and the resultant madness that can result when failure occurs.
 
Another major theme is the struggle to distinguish between dreams and the waking world and the resultant madness that can result when failure occurs.
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Ad with all pursuits, the more one practices dreaming the more skilled one becomes, but practice means time expended and time spent dreaming means also being asleep in the waking world
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Thus the more skilled and powerful the Hypnovatiz the more time spent asleep. It is said that the most powerful Sleepwalkers are often mistaken for coma patients as they may be inactive for days or even weeks and require helpers who provide food, water and safety to the comatose Hypnovatiz.
  
 
= Character Sheet =
 
= Character Sheet =

Revision as of 19:26, 24 February 2024


Main Page ~☆~ Hypnovatiz ~☆~ Deniz Şehir ~☆~ The Maya Realms ~☆~ SAND & FOG

Game Concept

In a game of SAND one plays a Hypnovatiz or Sleepwalker. Sleepwalkers are human beings who exist with one foot in the waking or real world and one foot in Demosoneiron the World of Dreams.

A major theme in SAND is the struggle to operate as an individual into two different worlds while balancing two different lives all with the same time constraints as mundane folks.

Another major theme is the struggle to distinguish between dreams and the waking world and the resultant madness that can result when failure occurs.

Ad with all pursuits, the more one practices dreaming the more skilled one becomes, but practice means time expended and time spent dreaming means also being asleep in the waking world

Thus the more skilled and powerful the Hypnovatiz the more time spent asleep. It is said that the most powerful Sleepwalkers are often mistaken for coma patients as they may be inactive for days or even weeks and require helpers who provide food, water and safety to the comatose Hypnovatiz.

Character Sheet

[Personal Mark] [Character Image] [Social Symbol]
Character: Name Nature: [] Profession: []
Player: NPC Demeanor: [] Education []
Chronicle: San Francisco Ichideal: [] Religion: []
--- Concept: [] ---
--- Cameo: [] ---
--- --- ---
--- --- ---
ATTRIBUTES
Physical Social Mental
Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○
--- --- ---
--- --- ---
ABILITIES
Talents Skills Knowledges
Alertness ○○○○○ () Animal Ken ○○○○○ () Academics ○○○○○ ()
Athletics ○○○○○ () Crafts ○○○○○ () Computer ○○○○○ ()
Awareness ○○○○○ () Drive ○○○○○ () Finance ○○○○○ ()
Brawl ○○○○○ () Etiquette ○○○○○ () Investigation ○○○○○ ()
Empathy ○○○○○ () Firearms ○○○○○ () Law ○○○○○ ()
Expression ○○○○○ () Larceny ○○○○○ () Medicine ○○○○○ ()
Intimidation ○○○○○ () Melee ○○○○○ () Occult ○○○○○ ()
Leadership ○○○○○ () Performance ○○○○○ () Politics ○○○○○ ()
Streetwise ○○○○○ () Stealth ○○○○○ () Science ○○○○○ ()
Subterfuge ○○○○○ () Survival ○○○○○ () Technology ○○○○○ ()
--- --- ---
--- --- ---
--- ADVANTAGES ---
Secondary Abilities Backgrounds Merits & Flaws
Linguistics ○○○○○○ () [K] Allies ○○○○○ () ---
[[]] ○○○○○ () Contacts ○○○○○ () ---
[[]] ○○○○○ () Domain ○○○○○ () ---
[[]] ○○○○○ () Fame ○○○○○ () ---
[[]] ○○○○○ () Influence ○○○○○ () Numina
[[]] ○○○○○ () Mentor ○○○○○ () ---
[[]] ○○○○○ () Military Force ○○○○○ () ---
[[]] ○○○○○ () Resources ○○○○○ () ---
[[]] ○○○○○ () Retainers ○○○○○ () ---
[[]] ○○○○○ () Status ○○○○○ () ---
--- --- ---
--- --- ---
--- HUMANITY Virtues
--- ○○○○○○○○○○ Conscience ●○○○○
--- --- Self-Control ●○○○○
--- IMAGINATION Courage ●○○○○
--- ○○○○○○○○○○ ---
--- --- ---
--- SAND ---
Health Levels ○○○○○○○○○○ ---
Bruised (0) - { } ○○○○○○○○○○ ---
Hurt (-1) ---- { } --- ---
Injured (-2) - { } WILLPOWER
Wounded (-3) - { } Permanent ○○○○○○○○○○ ---
Mauled (-4) -- { } Temporary ○○○○○○○○○○ ---
Crippled (-5)- { } --- ---
Incapacitated- { } MADNESS ---
Final Death ○○○○○○○○○○ ---

Appearance



Behavior



History



Recent Events