Difference between revisions of "Erik Eigermann's Statistics"
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<span style="color:#000000;">'''Clan:''' [[Ventrue]]<br> | <span style="color:#000000;">'''Clan:''' [[Ventrue]]<br> | ||
<span style="color:#000000;">'''Generation:''' 4th<br> | <span style="color:#000000;">'''Generation:''' 4th<br> | ||
− | <span style="color:#000000;">'''Born:''' Unknown.<br> | + | <span style="color:#000000;">'''Born:''' Unknown (2300 B.C.+/-<br> |
<span style="color:#000000;">'''Embrace:''' Unknown.<br> | <span style="color:#000000;">'''Embrace:''' Unknown.<br> | ||
<span style="color:#000000;">'''Sire:''' The Ventrue Antediluvian.<br> | <span style="color:#000000;">'''Sire:''' The Ventrue Antediluvian.<br> | ||
− | <span style="color:#000000;">'''Progeny:''' [[ | + | <span style="color:#000000;">'''Progeny:''' [[Hardestadt the Elder]] (the elder), [[Bolverk]] and many others...<br> |
− | <span style="color:#000000;">'''Periods of Torpor:''' Erik has been in torpor since he was nearly killed by the mortal | + | <span style="color:#000000;">'''Periods of Torpor:''' Erik has been in torpor since he was nearly killed by the mortal witch-hunter [[Karl Schrekt]] in 1140 A.D.<br> |
− | <span style="color:#000000;">'''Nature:''' [[]]<br> | + | <span style="color:#000000;">'''Nature:''' [[Architect]]<br> |
− | <span style="color:#000000;">'''Demeanor:''' [[]]<br> | + | <span style="color:#000000;">'''Demeanor:''' [[Barbarian]]<br> |
− | <span style="color:#000000;">'''Apparent Age:''' <br> | + | <span style="color:#000000;">'''Apparent Age:''' Late teens.<br> |
− | <span style="color:#000000;">'''Physical:''' Strength | + | <span style="color:#000000;">'''Physical:''' Strength 9, Dexterity 8, Stamina 8<br> |
− | <span style="color:#000000;">'''Social:''' Charisma | + | <span style="color:#000000;">'''Social:''' Charisma 8, Manipulation 8, Appearance 7<br> |
− | <span style="color:#000000;">'''Mental:''' Perception | + | <span style="color:#000000;">'''Mental:''' Perception 8, Intelligence 7, Wits 9<br> |
<span style="color:#000000;">'''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br> | <span style="color:#000000;">'''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Dodge]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Streetwise]], [[Subterfuge]] <br> | ||
<span style="color:#000000;">'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br> | <span style="color:#000000;">'''Skills:''' [[Animal Ken]], [[Crafts]], [[Drive]], [[Etiquette]], [[Firearms]], [[Larceny]], [[Melee]], [[Performance]], [[Security]], [[Stealth]], [[Survival]] <br> |
Revision as of 19:49, 7 September 2018
Circa: 1095 A.D.
Last Modified:
Plots: Erik plots to bring his brother's killers to justice.
Secrets: Oh yes.
Haven: Only one, but countless bolt-holes throughout Germania.
Clan: Ventrue
Generation: 4th
Born: Unknown (2300 B.C.+/-
Embrace: Unknown.
Sire: The Ventrue Antediluvian.
Progeny: Hardestadt the Elder (the elder), Bolverk and many others...
Periods of Torpor: Erik has been in torpor since he was nearly killed by the mortal witch-hunter Karl Schrekt in 1140 A.D.
Nature: Architect
Demeanor: Barbarian
Apparent Age: Late teens.
Physical: Strength 9, Dexterity 8, Stamina 8
Social: Charisma 8, Manipulation 8, Appearance 7
Mental: Perception 8, Intelligence 7, Wits 9
Talents: Alertness, Athletics, Awareness, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science, Technology
Disciplines:
Discipline Techniques: [[]], [[]], [[]]
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes: