Difference between revisions of "Professor Ciphers Statistics"

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<span style="color:#000000;">'''Discipline Techniques:'''<br>
 
<span style="color:#000000;">'''Discipline Techniques:'''<br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
 
<span style="color:#000000;">'''Advanced Disciplines:''' <br>
<span style="color:#000000;">'''Sorcerous Paths:'''<br>
+
<span style="color:#000000;">'''Sorcerous Paths: '''[[Elemental Mastery]] 5, [[Lure of Flames]] 5, [[Path of Blood]] 5, [[Weather Control]] 3, [[Rego Temporus]] 4<br>
<span style="color:#000000;">'''Rituals:'''<br>
+
<span style="color:#000000;">'''Rituals: '''[[98.6]],[[Communicate with Kindred Sire]], [[Defense of the Sacred Haven]], [[Deflection of Wooden Doom]], [[Wake with Evening's Freshness]]; [[Calling the Restless Spirit]]; [[Eyes of the Past]], [[Illusion of Peaceful Death]]; [[Innocence of the Child’s Heart]]; [[Rending Sweet Earth]]; [[Protean Curse]]; [[The Unseen Change]]<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 2,Contacts 5,Generation, Elder: 2,Herd 4,Mentor 5,Resources 6,Status: 4<br>
 
<span style="color:#000000;">'''Backgrounds:''' Allies 2,Contacts 5,Generation, Elder: 2,Herd 4,Mentor 5,Resources 6,Status: 4<br>
 
<span style="color:#000000;">'''Clan Flaw: '''Tremere vampires become blood-bound from only two draughts, with the first counting as having two draughts. <br>
 
<span style="color:#000000;">'''Clan Flaw: '''Tremere vampires become blood-bound from only two draughts, with the first counting as having two draughts. <br>

Revision as of 22:47, 4 March 2016

Professor Cipher

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 7th
Born: 1805
Embrace:1829
Sire: Karl Schrekt
Periods of Torpor:
Nature: Autocrat
Demeanor:Traditionalist
Apparent Age: 55
Physical: Strength 4, Dexterity 3, Stamina 6
Social: Charisma 4, Manipulation 5, Appearance 4
Mental: Perception 4, Intelligence 6, Wits 5
Talents: Alertness 4, Athletics 2, Brawl 4, Dodge 4, Empathy 3, Expression 5, Intimidation 5,Streetwise 2, Subterfuge 6
Skills: Animal Ken 2, Crafts 4, Computer 3, Drive 2, Etiquette 6, Firearms 3, Melee 4 (sword), Performance 4, Security 4, Stealth 4, Survival 4
Knowledges: Academics 6, Investigation 4, Law 5, Linguistics 5, Medicine 5, Occult 6 , Politics 5, Science 4
Disciplines: Auspex 5, Celerity 2, Dominate 5, Fortitude 3, Obfuscate 3, Potence 3, Thaumaturgy 6
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Elemental Mastery 5, Lure of Flames 5, Path of Blood 5, Weather Control 3, Rego Temporus 4
Rituals: 98.6,Communicate with Kindred Sire, Defense of the Sacred Haven, Deflection of Wooden Doom, Wake with Evening's Freshness; Calling the Restless Spirit; Eyes of the Past, Illusion of Peaceful Death; Innocence of the Child’s Heart; Rending Sweet Earth; Protean Curse; The Unseen Change
Backgrounds: Allies 2,Contacts 5,Generation, Elder: 2,Herd 4,Mentor 5,Resources 6,Status: 4
Clan Flaw: Tremere vampires become blood-bound from only two draughts, with the first counting as having two draughts.
Extra Flaws:
Merits:
Virtues: Conscience 1, Self-Control 3, Courage 4
Morality: Road of Humanity 4
Willpower: 10
Destiny:
Notes: