Vrykolas

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Animalism 6

Drawing on his unholy connection to the beasts of the wilds, the Vampire drinks the blood of a ferocious animal - a wolf, bear, boar, or what have you. Immediately after draining, a metamorphosis occurs: The Tzimisce takes on some of the features of the beast, becoming a hybrid monster. Fiends often use this power in combination with Awaken the Zulo Shape and Chiroptran Marauder, especially when making war on Lupines.

System: The Tzimisce drains all the blood from an animal. Over the next three turns, the Tzimisce sprouts fur, tusks, claws, horns and other assorted weaponry (the precise accoutrements depend on the animal killed). Generally speaking, the Fiend gains +1 to soak dice, claws inflicting Str +2 aggravated damage, and a bite inflicting Str +1 to Str +3 aggravated damage (again, depending on the creature killed). All Social Traits drop to zero.

This power costs two Blood Points to activate. The Tzimisce must have a Vicissitude score of 3 or greater to use this power.