Chiroptran Marauder

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Vicissitude 6

An even more terrifying version of Awaken the Zulo Shape, this power transforms the vampire into a terrifying bipedal bat, bearing a wickedly fanged maw and veined, leathery wings. This power confers all the benefits of the zulo shape, in addition to a few others. The mere sight of the marauder is enough to make mortals or weak-willed vampires flee in horror.

System: The vampire gains all the effects of the zulo shape. In addition, the fluted wings allow flight at 25 mph, during which the vampire may carry, but not manipulate, objects of reasonable size. The player may make a Strength + Body Crafts roll (difficulty 6) to extend body claws at the end of the wings, where hands should be. These claws inflict Strength + 2 levels of aggravated damage. Also, the vampire subtracts two from the difficulty of all hearing-based Perception rolls (though he adds one to vision-based Wits and Perception rolls). Assuming the mantle of the Chiropteran Marauder costs three blood points.