Statistics for Natasha Scheinberg

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Natasha Karaljk Scheinberg

Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 8th
Born: 1930
Embrace: 1948
Sire: Professor Cipher
Periods of Torpor:
Nature: Visionary
Demeanor: Mediator
Apparent Age: 18
Physical: Strength 2, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 4, Intelligence 4, Wits 2
Talents: Alertness 1, Athletics 2(dancing, swimming), Dodge 2, Empathy 4, Expression 2, Intimidation 2, Leadership 1,Streetwise 4, Subterfuge 3
Skills: Computer 3, Drive 1, Etiquette 4, Firearms 3, Performance 4(dancing), Stealth 2, Survival 1
Knowledges: Academics 4, Investigation 4, Law 1, Linguistics 1, Medicine 4, Occult 5, Politics 1, Science 3
Disciplines: Auspex - V20 4, Celerity 2, Dominate 3, Thaumaturgy 5
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Path of Blood 5, Spirit Manipulation 3, Elemental Mastery 3, Oneiromancy 3, Rego Temporus 2
Rituals:
Level 1: Exorcise Fever - Rite of Introduction - Serenading the Kami - Summon the Nithling Flame - Wake with Evening's Freshness - Bind the Accusing Tongue - Blood into Water - Communicate with Kindred Sire - Devil's Touch - Encrypt Missive - Impressive Visage - Learning the Mind Enslumbered - Luminous Vitae - Sanguineous Phial - Sense the Mystical - Rite of Introduction - Will O'the Wisp, Illuminate the Script, Reveal the Knowledge, Obscure the knowledge

Level 2: Blood Walk - Craft Bloodstone - Donning the Mask of Shadows - Obscure the Malice - Principle Focus of Vitae Infusion - The Open Passage, Freya's Touch
Level 3: Cleansing of the Flesh - Eyes of the Past - Sanguine Assistant - Track Transgressor
Level 4: Rendering the Visage - Banning the Supernatural - Recall to the Gateway

Backgrounds: Allies 1,Contacts 2,Generation: 5, Herd 5, Mentor 3,Resources 3,Status 1
Clan Flaw: Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
Extra Flaws: Uncontrolable Visions
Merits: Gentle Enthrallment
Virtues: Conscience 4, Self-Control 4, Courage 4
Morality: 8
Willpower:7
Destiny:
Notes: