Hyapatia's Statistics
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Circa: 2043 C.E.
Last Modified: "The Magister 00:12, 6 June 2016 (MDT)"
Plots: Hyapatia schemes to take the chantry of Cairo for her own.
Secrets: Lot 14
Haven: Museum of Egyptian Antiquities
Clan: Tremere
Generation: 9th
Born: 1933
Embrace: 1955
Sire: Kasper von Aupfholme
Childer: None, as written.
Periods of Torpor: Not yet.
Nature: Competitor
Demeanor: Perfectionist
Apparent Age: Early 20s
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 1
Mental: Perception 4, Intelligence 3, Wits 3
Talents: Alertness 4, Athletics 2, Brawl 2, Dodge 3, Empathy 3, Expression 2, Intimidation 2, Leadership 3, Streetwise 1, Subterfuge 3
Skills: Animal Ken 4, Crafts 1, Computer 1, Drive 0, Etiquette 4, Firearms 1, Melee 2, Performance 4, Security 0, Stealth 3, Survival 3
Knowledges: Academics , Investigation , Law , Linguistics , Medicine , Occult , Politics , Science
Disciplines: Auspex 3, Dominate 2, Presence 2, Thaumaturgy 3
Discipline Techniques: None.
Advanced Disciplines: None.
Thaumaturgy Paths: Blood 3, Focused Mind 3, Hearth Path 3, Alchemy 2, Movement of the Mind 1
Rituals: Hyapatia has access to all the rituals found in the chantry, as well as a number of unusual ones gained through her extensive inter-clan correspondence and anything the Shenouda Djinn has taught her.
Backgrounds: Allies 0, Contacts 3, Generation 4, Herd 0, Influence 2, Mentor 3, Resources 2, Retainers 3 (Corpse Minions), Status 1
Clan Flaw: A blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls.
Extra Flaws: None at this time.
Merits: None at this time.
Virtues: Conscience 2, Self-Control 4, Courage 3
Morality: Road of Humanity 6
Willpower: 5
Destiny:
Notes: