Ekkehard

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Get of Fenris + Crusade of Ashes and Blood + Wifilisburg

LogoTribeGetofFenris.png

Get of Fenris Ekkehard.jpg

Sobriquet

Ekkehard of Wirtemberg

Appearance

Age: Late 40s
Gender: Masculine
Nationality: German

Behavior

Language: German, Latin, Frankish, Anglo-Saxon

History

Birth date: March 15, 1049 (12:07 PM)
Location: Wirtemberg, Germany

Recent Events

Statistics

Circa: Summer of 1096
Last Modified: "The Magister 12:35, 20 April 2019 (MDT)"
Player: Morgen
Chronicle: Past Imperfect
Breed: Homid
Auspice: Ahroun
Tribe: Get of Fenris
Totem: Great Fenris
Sept: Sept of the Blood Fist (Location: The Black Forest - Germany)
Pack Name: The Lost Claws
Pack Totem: None.
Concept: Mercenary
Nature: [[]]
Demeanor: [[]]
Apparent Age: Middle 40s


Attributes

Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 4, Athletics 4, Awareness 2, Brawl 4, Empathy 2, Expression 2, Intimidation 4, Leadership 3, Legerdemain 2, Primal-Urge 1, Subterfuge 2
Skills: Animal Ken 3, Archery 4, Commerce 3, Crafts 2, Etiquette 2, Melee 5, Performance 2, Ride 4, Stealth 3, Survival 3
Knowledges: Academics 1, Enigmas 2, Hearth Wisdom 2, Investigation 2, Law 2, Medicine 2, Occult 1, Politics 2, Rituals 0, Seneschal 1, Theology 1


Advantages

Gifts: {See Homid Gifts} = Falling Touch, Hunter's Harmony, Inspiration, Master of Fire, Persuasion, Razor Claws, Resist Pain, Smell of Man, Visage of Fenris

Rites:


Backgrounds

Backgrounds: Allies, Ancestors 2, Fame 1, Influence, Mentor, Pure Breed, Resources 1, Retainers, Status 0, Totem 1

Finishing Touches

Blessings:
Curses:
Rage: 5
Gnosis: 6
Willpower: 8
Renown: 3 Glory
Experience: 6
Destiny:
Notes:





Shapeshifting

See Garou Forms

Weapons

See: Weapons

Health Levels

  • { } Bruised. No penalties are issued.
  • { } Hurt. A -1 penalty to dice pools and no movement penalties.
  • { } Injured. A -1 penalty to dice pools and movement is slightly impared.
  • { } Wounded. A -2 penalty to dice pools and movement is limited to walking and jogging.
  • { } Mauled. A -2 penalty to dice pools and movement is significantly impared.
  • { } Crippled. A -5 penalty to dice pools and movement is nearly impossible.
  • { } Incapacitated. A character may take no actions or move due to unconsciousness.