Damian's Statistics
Circa: 2003 C.E.
Last Modified: 1993
Plots:
Secrets:
Haven:
Clan: Brujah
Generation: 6th
Born: 1948
Embrace: 1962
Sire: Critias (Believes he is Caitiff)
Progeny: Child
Periods of Torpor: None, yet.
Nature: Rebel
Demeanor: Child
Apparent Age: Early teens.
Physical: Strength 4, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 4, Wits 5
Talents: Alertness 2, Athletics 4, Awareness, Brawl 5, Dodge 4, Empathy, Expression, Intimidation 2, Leadership, Streetwise 5, Subterfuge 3
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms 4, Larceny, Melee 1, Performance (Acting, Music) 3, Security, Stealth 4, Survival 3
Knowledges: Academics, Computer, Finance, Investigation 1, Law 1, Linguistics, Medicine, Occult 3, Politics 1, Science, Technology
Disciplines: Celerity 4, Dominate 2, Potence 3, Presence 1
Discipline Techniques: He has yet to learn any techniques.
Advanced Disciplines: None.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies, Alternate Identity, Contacts 2, Domain, Fame, Generation, Herd, Influence, Mentor 3, Resources 5, Retainers, Sect Membership, Status 3, Rituals (Sabbat Only)
Clan Flaw: The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.
Extra Flaws:
Merits:
Virtues: Conscience 4, Self-Control 1, Courage 3
Morality: Road of Humanity 7
Willpower: 9
Destiny:
Notes: