Galchobhar

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Kyllikki: The Town of White-Harbor

Circa: 9 A.D.
Background:
Personality:
Born: Unknown
Creation: 9 A.D.
Titan: Death {Orgos}
Spawn: Vampiric Phantasm
Nature: Rogue
Demeanor: Critic
Apparent Age: 40ish
Physical: Strength – 4 (Feats) / MIGHT 2 - (Lethal Grip, Superior Lift), Dexterity – 3 / FINESSE 2 - (Climbs Like Monkey, Feline Grace) , Stamina – 4 (Endurance)/ ENDURANCE 2 - (Alchemy of Injury, Heal Thyself)
Social: Charisma – 3 / ALLURE 1 (Best Interests), Manipulation – 5 (Persuasive Conversationalist) / SUPREMACY 2 (A Simple Command, Hypnotic Trance), Appearance – 2 / REVELATION 1 (Reckless Flight)
Mental: Perception – 4 (Emotional Insight) / APPREHENSION 1 (Predatory Senses), Intelligence – 5 (Calculated Causality), Wits - 3
Talents: Alertness 3, Athletics 3, Awareness 1, Brawl 2, Bribery 2, Carousing 2, Diplomacy 2, Dodge 3, Empathy 3, Expression 4 (storytelling),
Haggling 3 (prestation), Intimidation 3, Leadership 3, Masquerade 2, Seduction 2, Streetwise 2, Style 2, Subterfuge 3
Skills: Animal Ken 3, Archery 1, Chess 3, Crafts 2, Drive 2, Etiquette 3, Melee 1, Memory 2,
Knowledges: Academics 2, Area Knowledge 3 (Dubnolissos), Bureaucracy 2, Finance 3, Investigation 3, Kindred Lore 5, Law 2, Linguistics 2 (Celtic, Germanic, Latin), Medicine 2, Occult 5 (Curses, Divination, Vampire Lore),
Politics 2, Science 1, Sewer Lore 2

Supernatural Heritage:
Claws and Fangs: Undead typically have retractable claws and fangs that are not noticeable unless they choose to attack. These claws and fangs infl ict +2L damage.

Cursed Blood: The blood of all types of undead confers benefits equivalent to BLOD AF JOTUNNUM 1. Some powerful undead can grant their thralls even greater benefits, although (contrary to popular tales) only the most powerful of undead— those with Legend ratings of 8 or higher—can transform a mortal into an undead creature.

Invulnerability: While an undead being can be killed through physical violence, it will re-form its body the next night, no matter how badly damaged it is. If the undead is decapitated and the head and body are burned separately, however, the undead will die permanently.

Dominions: BLOD AF JOTUNNUM 1, DARKNESS 1, DEATH 1, JOURNEYS 1

Virtues: Ambition 3, Malice 3, Rapacity 3, Zealotry 2

Willpower: 6 (6)
Divinity (dark): 1 / Divinity Pool: 2
Health Levels: 0 x 9/ -4/ Incap
Merits: Ability Aptitude – Storytelling (1pt), Code of Honor - Path of the Merchant (2pts), Special Rapport:(2pts) = Morpheus
Flaws: Slow Learner 4pts
Abilities to Purchase: Talents: Dreaming, Intrigue / Skill: Meditation

Attacks
Bite: Accuracy 9, Damage 7L, Parry DV —, Speed 5
Clinch: Accuracy 8, Damage 5L, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 7, Damage 10L, Parry DV 10, Speed 5
Unarmed, Light: Accuracy 9, Damage 7L, Parry DV 12, Speed 4
Weapons
You wield an axe with incredibly sharp edges that seem to shimmer red. You gain a +1 to attack and damage rolls made with this magic weapon. This weapon's bloodletting power may be used up to five times a day/night. When you hit a creature with this weapon, you can expend a charge to cause the target to bleed profusely. At the end of each of its turns, the target must make a Stamina roll difficulty 9. On a failed roll, the target loses an additional health level to blood-loss. On a successful roll, the bleeding stops. The bleeding also stops if the target receives any magical healing or if the target receives successful medical treatment difficulty 8. This weapon refreshes its pool of uses daily at dawn.

Soak: 2A / 4L / 6B

Trophy: Undead have no innate trophy, but most are loyal servants of the Titans with access to powerful relics.