Som Kranst's Statistics

From The World Is A Vampire
Revision as of 20:38, 7 October 2012 by Jamie (talk) (Created page with "Som Kranst / Istanbul 10th generation Tremere, Embraced 1962 in Heidelberg, Germany. Haven: One of several outlying Chantries. Som has well fortified quarters in each....")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Som Kranst / Istanbul

10th generation Tremere, Embraced 1962 in Heidelberg, Germany.

Haven: One of several outlying Chantries. Som has well fortified quarters in each.

Born: 1931 Embrace: Sire: Nature: Scientist Demeanor: Confidante Apparent Age: 40's Physical: Strength 2, Dexterity 4, Stamina 3 Social: Charisma 4, Manipulation 3, Appearance 3 Mental: Perception 5, Intelligence 5, Wits 5 Talents: Alertness 3, Athletics 2, Brawl 2, Dodge 4 (find cover), Empathy 4 (sensing violence), Expression 3, Intimidation 1, Leadership 2, Streetwise 1, Subterfuge 3 (detecting lies) Skills: Animal Ken 2, Crafts 4 (etching), Drive 3 (armored street vehicles), Etiquette 4, Firearms 2, Melee 3 (stake), Performance 2, Security 4 (mystical boobytraps, electronic security), Stealth 2, Survival 1 Knowledges: Academics 4 (history, art), Computers 3 (counter-intrusion), Finance 2, Investigation 2, Law 2, Linguistics 4 (his Turkish is still halting), Medicine 3, Occult 5 (wards, vampire lore, bindings), Politics 2, Science 3 (chemistry), Rituals 5 (wards, divination) Disciplines: Auspex 4, Dominate 4, Thaumaturgy 5, Fortitude 3, Celerity 2, Obfuscate 4, Presence 1, Visceretika 3. Discipline Techniques: Sorcerous Paths: Wards 5 (Primary), Blood 5, Neptune's Might 5, Elemental Control 3, Flames 4, Movement of the Mind 3, Hearth 2. Rituals: Many, including all wards, Vires Acquirit Eundo, his own versions of Rune of Insight and Abjurant Fire, as well as a few other anti-intrusion tricks he's learned or invented. Backgrounds: Allies 5, Contacts 2, Generation 3, Herd 2 (lab assistants), Mentor 2, Resources 3 (6 from Tremere supplies, used to acquire lab and ritual components only), Retainers 2 (bodyguard, mortal apprentice, Status 0, Tremere Status 1. Virtues: Conscience 4, Self-Control 5, Courage 3 Path of Enlightenment: Humanity 7 Willpower: 8 Merits: Flaws: Secrets: Plots: Destiny: