DOMINIONS

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Dominions

The term dominion means the power or right of governing and controlling; sovereign authority. But with respect to deities, the term dominion comes to mean something similar, but different. Here dominion refers to sovereign authority over a given aspect of reality, such aspects cover a wide variety of material phenomena such as: animals, plants, rocks, geographic features such as mountains or rivers or other entities of the natural environment, including thunder, wind and shadows. The deity's divine authority allows him or her to command these diverse phenomena through their spiritual element and each deity's dominion over their chosen phenomena grants them nearly uncontested control of those phenomena.

Classifications

There are three classifications of dominions: common, pantheon, and sacerdotal. Common dominions are available to all deities regardless of their pantheon, sacred band or parentage, provided they are not anathema to the deity or violate that deity's taboo. Pantheon specific dominions are only available to deities who belong to a specific pantheon and cannot be taught to another deity outside the pantheon. Sacerdotal dominions are very specialized dominions that govern the more mysterious powers of the universe like: fate, magic, prophesy and sacrifice. Most deities with sacerdotal dominions are perceived as having a greater power over their progeny, sacred band or pantheon and as such, they are usually loath to teach these secret dominions to other deities regardless of their relationship.

Character Creation

At the point of character creation, players may take up to three Dominions, one gained from their Divine Progenitor, one gained from their Pantheon and one jointly learned in tandem with their Sacred Band. Those Dominions taken by the Sacred Band must be agreed upon by the group of players before hand.

Powers

Each dominion is further broken down into classifications of potency known as the lesser dominions and the greater dominions. Lesser dominions are available to demi-gods and lesser deities, while the greater dominions are only available to full-fledged gods. Within each delineation of the lesser or greater dominions, individual acts of dominion are called powers. For example, the first power within the Lesser Dominion of Beasts is Beast Speech which allows the deity in question to converse with most animals. Both lesser and greater dominions are broken down into five powers ascending from weakest to strongest, so the fifth and strongest power of a given lesser dominion would be slightly weaker than the first and weakest power of the greater dominion. Despite this arrangement, there is a considerable jump in potency between the lesser and greater dominions.

Dominions

Common Dominions
ALLURE
APPREHENSION
ARTISTRY
BEASTS
CHANCE
CHAOS
CORUSCATION
DARKNESS *
DEATH *
DECEPTION
EARTH
ENDURANCE
FERTILITY
FINESSE
FIRE *
FORGE *
FROST
GENIUS
GRACE
GUARDIANSHIP
HEALING *
JOURNEYS
JUSTICE
MIGHT
MOON
ORDER
PASSION
PROSPERITY *
REVELATION
SKY *
SLEEP *
STARS
SUPREMACY
SUN
WAR *
WATER
WILD

Dominions by Pantheon

Dominions of the Aesir -- The Norse Gods
BLOD AF JOTUNNUM -- Secrets of the Aesir *
Dominions of the Dodekatheon -- The Olympian Gods
EPIKRATISI -- Mysteries of the Dodekatheon *

Dominions Sacerdotal

FATE -- The powers of the Dominion of Fate, read and or alter the destiny of the individual upon which they are targeted.
MAGIC -- The Dominion of Magic is something of a catchall for a wide variety of powers that take the form of spell which aid their caster or injure their caster's target.
PROPHESY -- The powers of the Dominion of Prophesy are similar to the Dominion of Fate, but differ in that they predict what will happen, not what could happen.
SACRIFICE -- The Dominion of Sacrifice is a particularly unpleasant collection of powers that require the user to give up something or someone he cares about in return for power.