Statistics for Siors Aldegar, 1096

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Siors Aldegar

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Circa: 2042 C.E.
Last Modified:
Plots:Dissemination of the Masks of Dii Consenti's
Secrets:
Haven:
Clan: Malkavian
Generation: 5
Born: 280 B.C.
Embrace: 256 B.C.
Sire: Avant Won
Periods of Torpor:
Nature: Enigma
Demeanor:Architect
Apparent Age: 24
Physical: Strength 4, Dexterity 5, Stamina 4
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 5, Intelligence 5, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 2, Empathy 2, Intimidation 3, Leadership 2,Streetwise 2, Subterfuge 5
Skills: Animal Ken 3, Crafts 4, Etiquette 3, Melee 4, Performance 4, Security 3, Stealth 6, Survival 5
Knowledges: Academics 4, Investigation 5, Law 3, Linguistics 4, Medicine 4, Occult 5, Politics 3, Science 2
Disciplines: Auspex 5, Celerity 2, Dominate 3, Dementation 5, Fortitude 2, Phantasmagoria 1, Potence 4, Presence 3, Thaumaturgy 3
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Conjuring 3, Father's Vengeance 2, Hunter's Winds 3
Rituals:
Backgrounds: Allies 2,Contacts 3,Elder Generation 3,Herd 3,Resources 3,Status: 2
Clan Flaw: Every last vampire of Malkav's blood is irredeemably insane in some form or another. Some attribute this to a curse of the blood, while other Lunatics actually call it a special blessing, a gift of insight. When a Malkavian character is created, the player must choose at least one derangement for that character at the time of the Embrace; this derangement can be temporarily fought with Willpower, but can never be permanently overcome.
Extra Flaws:
Merits: Enchanting Voice
Virtues: Conviction 3, Instinct 3, Courage 4
Morality: 8
Willpower: 9
Destiny:
Notes: