Thomas De Lutrius' Statistics

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Thomas De Lutrius

Circa: 2043 C.E.
Last Modified: "The Magister 18:29, 13 August 2016 (MDT)"
Plots:
Secrets:
Haven:
Clan: Toreador
Generation: 10th
Born: 1928
Embrace: 1947
Sire: Johann (Hans Vroenik)
Childer: [[]]
Periods of Torpor: None.
Nature: Avant-Garde
Demeanor: Competitor
Apparent Age: 19
Physical: Strength 5, Dexterity 4, Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 4
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 2, Athletics 3, Brawl 3, Dodge 3, Empathy 4, Expression 3, Intimidation 2, Leadership 0, Streetwise 3, Subterfuge 2
Skills: Animal Ken 0, Crafts 5 (painting), Drive 2, Etiquette 2, Firearms 2, Melee 3, Performance 3, Security 1, Stealth 1, Survival 3
Knowledges: Academics 2, Bureaucracy, Computer 5, Investigation 1, Law 1, Linguistics 2, Medicine 1, Occult 1, Politics 2, Science 2
Disciplines: Auspex 4, Celerity 3, Fortitude 3, Potence 3, Presence 5
Discipline Techniques: One, taught to him by the prince.
Advanced Disciplines: None.
Sorcerous Paths: None.
Rituals: None.
Backgrounds: Allies 3, Contacts 4, Generation 3, Herd 3, Mentor 5, Resources 3, Status (city) 2, Status (clan) 1
Clan Flaw: When a Toreador experiences something truly remarkable — a person, an objet d’art, a lovely sunrise — the player must make a Self-Control or Instincts roll (difficulty 6). Failure means that the Kindred finds herself enthralled by the experience. The dazzled Toreador cannot act for the duration of the scene aside from commenting on or continuing their involvement with whatever has captured their attention. If the experience no longer affects her (whether by moving, being destroyed, or whatever is appropriate to the situation), the captivation ends. Enraptured Toreador may not even defend themselves if attacked, though being wounded allows them to make another Self-Control or Instincts roll.
Extra Flaws: None.
Merits:
Virtues: Conscience 3, Self-Control 3, Courage 5
Morality: Road of Humanity 5
Willpower: 6
Destiny:
Notes: