Hans Schultz

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Nosferatu -x- Alt-1920s Covington -x- Alt-1920s New Orleans

Nosferatu Hans Schultz.jpg

Sobriquet: Hans

Appearance: He's Nosferatu, he's ugly, but stylish.

Behavior: Hans is always three steps ahead of everyone around him. He can be nice, kind, evil, disgusting, brutal, gentle...it all depends on the game he is running and what he needs from those around him.

History: Hans was embraced by an Elder of Munich. He spent his first 180 years in Germany, until several of his brood mates vanished. Radic warned Hans that the Nictuku were in Munich and hunting the Nosferatu. Hans fled to France, covering his tracks all the way. His time there was good, but he began to check every corner, look in every cranny for the Nictuku.
With research he found a reference to a skull created by Indian vampires. This skull would help him avoid the Nictuku. At the turn of the century an elder Nosferatu that Hans respected vanished. A year later another vanished. Sure the Nictuku were on to him, he embraced a coterie to help him get to America where the skull resided.

Recent Events: Hans most recent game involved creating a new brood of neonates. Adair Simpkin (Explosives expert, soldier), Althea Carine Keefe (investigator), Jane Marriette Tholberg (spy), Roger Sinclair (aviator / builder)


Circa: 1916 C.E.
Plots:
Secrets:Hans thinks he is being tracked by a Nictuku. Hans is looking for the Skull of Kali.
Haven:The storm cellar at Whetterhorn Mansion.
Clan: Nosferatu
Generation: 7
Born:1635
Embrace:1678
Sire: Drasko Radic
Nature:Plotter
Demeanor:Architect
Apparent Age:Who can tell?
Physical: Strength 5, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 6, Appearance 0
Mental: Perception 4, Intelligence 4, Wits 3
Talents: Alertness 4, Athletics 3, Brawl 4, Dodge 4, Empathy 1, Expression 4, Intimidation 5, Leadership 5, Streetwise 4, Subterfuge 6
Skills: Animal Ken 3, Crafts 2, Etiquette 5, Firearms 2, Melee 4, Performance 6, Security 3, Stealth 5, Survival 5
Knowledges: Academics 4, Finance 4, Investigation 6, Linguistics 3, Medicine 3, Occult 4, Politics 2
Disciplines: Animalism 5, Auspex 3, Celerity 4, Fortitude 4, Obfuscate 6, Potence 5, Presence 5
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Rituals:
Backgrounds: Allies 3, Contacts 4, Fame 2, Herd 3, Influence 3, Resources 5, Retainers 3, Status 4
Flaws / Merits:
Virtues: Conscience 3, Self-Control 3, Courage 5
Morality: 5
Willpower: 8
Destiny: