FINESSE
Introduction
This Dominion defines the prowess of Gods renowned for their speed, agility, and precision, elevating mortal action to feats of Legend. It encompasses the impossible swiftness of fleet-footed deities, and miraculous feats of grace and agility.
Innate Power
So long as you continue to move towards a destination, you walk, run, or leap with effortless grace. Any surfaces solid or liquid hold your weight as if you weighed no more than a feather, and you may effortlessly scale or descend vertical surfaces without a need for a handhold.
Discovery
In addition to the automatic successes FINESSE grants, it also increases the distance one can cover in a single action. The first dot adds one extra yard per Move action, the second adds two, and the third adds four. Double that is added for a Dash action.
(See pp. 192 and 191 of Chapter Seven for Move and Dash actions.)
An Avatar’s Finesse also adds a like amount directly to his initiative. The first dot adds one to his , the second dot adds two, and the third dot adds four.
Gods of Finesse
Artemis, Bastet, Hachiman, Hermes, Raiden, Tezcatlipoca
FINESSE
Dots | Effects |
---|---|
● | Adds one automatic success to Dexterity rolls as well as one extra yard to base movement and two extra yards to base running distances. Increases a character’s Initiative by one. |
●● | Adds two automatic successes to Dexterity rolls as well as two extra yards to base movement and four extra yards to base running distances. Increases a character’s Initiative by two. |
●●● | Adds four automatic successes to Dexterity rolls as well as four extra yards to base movement and eight extra yards to base running distances. Increases a
character’s Initiative by four. |
●●●● | Adds seven bonus successes to Dexterity rolls, as well as seven extra yards to base movement and 14 to base running distances. Increases a character’s Initiative by seven. |
●●●●● | Adds 11 bonus successes to Dexterity rolls, as well as 11 extra yards to base movement and 22 to base running distance. Increases a character’s Initiative by 11. |
●●●●●● | Adds 16 bonus successes to Dexterity rolls, as well as 16 extra yards to base movement and 32 to base running distance. Increases a character’s Initiative by 16. |
●●●●●●● | Adds 22 bonus successes to Dexterity rolls, as well as 22 extra yards to base movement and 44 to base running distance. Increases a character’s Initiative by 22. |
●●●●●●●● | Adds 29 bonus successes to Dexterity-based rolls, as well as 29 extra yards to base movement and 58 extra yards to base running distance. Increases a character’s Initiative by 29. |
●●●●●●●●● | Adds 37 bonus successes to Dexterity-based rolls, as well as 37 extra yards to base movement and 74 extra yards to base running distance. Increases a character’s Initiative by 37. |
●●●●●●●●●● | Adds 46 bonus successes to Dexterity-based rolls, as well as 46 extra yards to base movement and 92 extra yards to base running distance. Increases a character’s Initiative by 46. |
●●●●●●●●●●● | ?? |
●●●●●●●●●●●● | ?? |
DIVINE FLAIRS