Straying
An individual with this virtue is able to stray; that is, he may send his spirit away from his body, and have it take material form at a distant place. This separated spirit, in solid or immaterial form, is called a phantasticum.
- • The Nightwalker may stray while insensible, and lead others astray.
- • The Nightwalker knows a method of forcing insensibility.
- • The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit.
- • The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional weapons, these weapons damage foes despite their apparent fragility.
- • The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll.
- • The Nightwalker may harm spirits in intangible form, as if both were tangible.
- • The presence of the Nightwalker in phantastic form causes drowsiness.
- • If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so.
- • While in inhuman form, the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity.
- • The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous.