Straying

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Nightwalker

An individual with this virtue is able to stray; that is, he may send his spirit away from his body, and have it take material form at a distant place. This separated spirit, in solid or immaterial form, is called a phantasticum.

Powers

• The Nightwalker may stray while insensible, and lead others astray.
• The Nightwalker knows a method of forcing insensibility.
• The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit.
• The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional weapons, these weapons damage foes despite their apparent fragility.
• The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll.
• The Nightwalker may harm spirits in intangible form, as if both were tangible.
• The presence of the Nightwalker in phantastic form causes drowsiness.
• If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so.
• While in inhuman form, the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity.
• The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous.

Limitations

• The Nightwalker’s body appears dead and is terribly vulnerable while the phantasticum is absent.
• The Nightwalker has the Eerie Presence flaw while in phantastic form
• The Nightwalker must muster for every battle or procession, as described below, if these are part of the character’s regional tradition, and does so involuntarily.
• Injuries the Nightwalker takes in phantastic form are proportionally reflected on the waking form.
• The Nightwalker must not describe the battles or processions, in any detail, to outsiders.
• This mystical ability does not provide resistance to magic or other supernatural powers.
• Nightwalkers in intangible phantastic form may be harmed by spells that affect ghosts or spirits, and may be seen with the merit of Second Sight (or similar powers).
• Nightwalkers in tangible phantastic form may be harmed by anything that would harm mundane versions of their form.