Ward McGovern

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City Gangrel Ward McGovern.jpg

Sobriquet: Mr.McGovern or just plain Ward, he doesn't really like nicknames.

Appearance: Mr.McGovern stands just shy of 6 foot, 2 inches tall. He was originally quite heavy-set, but has thinned-out almost as if he were cursed by a gypsy from a Stephen King novel. Ward no longer has his long lost mortal mullet as it was hacked off by Sebastien who felt long hair didn't suit his pack's latest gimp. His hair was little more than stubble at the time of his Embrace, but has grown back with each of his frenzies, although now it covers most of his body in a thin layer, it is now gray with a black undercoat and striping in certain places. Ward uses a chemical hair-removal agent nightly and shaves his face, but still looks as though he has a full five O'clock shadow. While his face remains mostly human, his eyes have very wide pupils with a thin layer of dark brown iris surrounding a jaundiced looking sclera and he now has permanent fangs that he must work to hide. Unknown to even to his sire, he has grown a three foot long tail that he hides by wearing loose clothing and long-tailed coats. Unless dressing to impress, something he does less and less, he wears the latest in inexpensive street fashions in neutral colors like brown, gray and black. Despite his best efforts he smells faintly of animal musk. He never wears jewelry, though he may have a host of expensive gadgets on his person for a wide variety of circumstances: communications gear, surveillance equipment, counter-surveillance tech, non-lethal weapons, etc.

Behavior: Unknown even to Ward, he has started to take on the personality traits of his Beast, in this case the raccoon. After decades of living on the run or in hiding, Ward sticks to the shadows and moves almost too silently, sometimes scaring mortals and not-so-perceptive neonates. When trying to interact with mortal society, something he practices like a stage actor going through his lines, Ward has become a keen observer of human and vampire nature. As such, he uses his Obfuscate and performance skills to portray what others expect or want to see. When dealing with vampires, he uses cool professionalism as a mask for his true feelings and prefers not to discuss personal issues with his fellow undead. More and more, he lives for his job, as one of the League of the Night's preeminent spies, he is often called upon to enter Camarilla or Sabbat cities anonymously and collect useful data for his superiors within the league. These long-term reconnaissance missions have started to have negative effects on Ward, making him more insular and paranoid. On one of his last missions to study the Sabbat of Detroit, he frenzied during a battle with a particularly perceptive Sabbat scout and has since found himself mesmerized by shiny objects, an obvious derangement with a humorous element.

History:

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