Straying
An individual with this virtue is able to stray; that is, he may send his spirit away from his body, and have it take material form at a distant place. This separated spirit, in solid or immaterial form, is called a phantasticum.
- • The Nightwalker may stray while insensible, and lead others astray.
- • The Nightwalker knows a method of forcing
insensibility.
- • The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit.
- • The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional
weapons, these weapons damage foes despite their apparent fragility.
- • The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll.
- • The Nightwalker may harm spirits in intangible form, as if both were tangible.
- • The presence of the Nightwalker in phantastic form causes drowsiness.
- • If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so. While in inhuman form,
the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity.
- • The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous.