Calla Foster's Statistics

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Calla Foster

Circa: 2003 C.E.
Last Modified: "The Magister 13:07, 9 April 2018 (MDT)"
Plots: None.
Secrets: None.
Haven: None.
Clan: Naga Raja
Generation: 9th
Born: 1985
Embrace: 2003
Sire: Tremen Hall
Progeny: None.
Periods of Torpor: None.
Nature: Renunciate
Demeanor: Conformist
Apparent Age: Late teens
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Alertness 1, Athletics 2, Awareness 1, Brawl 1, Dodge 2, Empathy 2, Expression 1, Intimidation 1, Leadership 1, Streetwise 1, Subterfuge 2
Skills: Animal Ken 2, Crafts 2, Drive 2, Etiquette 1, Firearms 2, Larceny 0, Melee 1, Performance 2 (singing), Security 0, Stealth 2, Survival
Knowledges: Academics 2, Computer 1, Finance 1, Investigation 1, Law 0, Linguistics 0, Medicine 1, Occult 0, Politics 1, Science 2, Technology 0
Disciplines: Auspex 2, Dominate 2, Necromancy 1
Discipline Techniques: None.
Advanced Disciplines: None.
Necromantic Paths: Vitreous Path v20 1 -- Surprisingly, Calla seems to have a knack for necromancy and instinctively uses her path without any tutelage.
Necromancy Rituals: None yet learned.
Backgrounds: Allies 2 (family), Alternate Identity, Contacts 2 (volleyball players), Domain, Fame, Generation 4, Herd, Influence, Mentor 2 (Tremen Hall), Resources 3 (scholarships), Retainers, Sect Membership 1, Status, Rituals (Sabbat Only)
Clan Flaw: The Nagaraja require raw flesh in addition to blood to survive. For every night a Nagaraja goes without consuming flesh, he loses one cumulative die from all his Physical dice pools. Eating one point worth of flesh restores one die to these pools until the vampire has “caught up.” A human body has 10 “flesh points,” which work just like blood points: A Nagaraja consuming one flesh point increases his blood pool by one. Unlike blood points, however, taking a “flesh point” from a vessel does one health level of unsoakable lethal damage to that vessel. The flesh the Nagaraja consume must be relatively fresh, though not necessarily “alive.” Indeed, some Nagaraja keep stores of ritually preserved corpses in their havens. This weakness does not allow them to eat food or consume other liquids.
Extra Flaws:
Merits: Eat Food - 1pt physical. Like her sire, Calla has inherited the ability to eat and drink as mortals do.
Virtues: Conscience 3, Self-Control 2, Courage 4
Morality: Road of Humanity 6
Willpower: 5
Destiny:
Notes: Calla botched her self-control during a feeding upon Maureen O'Leery and lost a permanent self-control as a result.