Difference between revisions of "INNOVATE"

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== <span style="font-size:large">●●●●●●●●●</span> -- ''INNOVATE'' ==
 
== <span style="font-size:large">●●●●●●●●●</span> -- ''INNOVATE'' ==
'''Dice Pool:''' <br>
+
'''Dice Pool:''' Intelligence + Crafts<br>
'''Cost:''' <br>
+
'''Cost:''' 10 Divinity + 1 Willpower (or 10 Divinity + 1 Willpower ''dot'')<br>
'''Description:'''
+
'''Description:''' The character with this Power is so innovative that
 +
there is virtually no device which he cannot improve, no
 +
matter how advanced or time-tested the original design.
 +
With a little tinkering, the God might shave firing pins
 +
to speed a gun’s attack, mix in the right fuel additives to
 +
boost a vehicle’s speed or improve the slope of a tank’s
 +
armor to make it even tougher. By concentrating on an
 +
item for one action, each two successes rolled (rounded
 +
up) allows the player to add a +1 bonus to one of that
 +
item’s traits such as damage, accuracy, health levels,
 +
armor or maneuverability. No item may receive more
 +
than a total bonus of +5 for all traits combined, which
 +
means a vehicle could gain +3 armor and +2 health levels,
 +
but not +5 to each. Bonuses may also be divided between
 +
identical items. Each item beyond the first requires a
 +
separate action and costs 5 additional Divinity. The God
 +
must not be interrupted while using Innovate, so if he
 +
performs another action or even defends himself against
 +
attack then none of the items receive a bonus.
 +
 
 +
If the player spends one Willpower point and ten Divinity
 +
points when he activates this Power, the effects of Innovate last
 +
for a single scene. If the God sacrifices a permanent Willpower
 +
dot for each item modified, the effects are permanent.
 
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Latest revision as of 19:19, 31 July 2020

INDUSTRY

●●●●●●●●● -- INNOVATE

Dice Pool: Intelligence + Crafts
Cost: 10 Divinity + 1 Willpower (or 10 Divinity + 1 Willpower dot)
Description: The character with this Power is so innovative that there is virtually no device which he cannot improve, no matter how advanced or time-tested the original design. With a little tinkering, the God might shave firing pins to speed a gun’s attack, mix in the right fuel additives to boost a vehicle’s speed or improve the slope of a tank’s armor to make it even tougher. By concentrating on an item for one action, each two successes rolled (rounded up) allows the player to add a +1 bonus to one of that item’s traits such as damage, accuracy, health levels, armor or maneuverability. No item may receive more than a total bonus of +5 for all traits combined, which means a vehicle could gain +3 armor and +2 health levels, but not +5 to each. Bonuses may also be divided between identical items. Each item beyond the first requires a separate action and costs 5 additional Divinity. The God must not be interrupted while using Innovate, so if he performs another action or even defends himself against attack then none of the items receive a bonus.

If the player spends one Willpower point and ten Divinity points when he activates this Power, the effects of Innovate last for a single scene. If the God sacrifices a permanent Willpower dot for each item modified, the effects are permanent.