Difference between revisions of "INNOVATE"
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== <span style="font-size:large">●●●●●●●●●</span> -- ''INNOVATE'' == | == <span style="font-size:large">●●●●●●●●●</span> -- ''INNOVATE'' == | ||
− | '''Dice Pool:''' <br> | + | '''Dice Pool:''' Intelligence + Crafts<br> |
− | '''Cost:''' <br> | + | '''Cost:''' 10 Divinity + 1 Willpower (or 10 Divinity + 1 Willpower ''dot'')<br> |
− | '''Description:''' | + | '''Description:''' The character with this Power is so innovative that |
+ | there is virtually no device which he cannot improve, no | ||
+ | matter how advanced or time-tested the original design. | ||
+ | With a little tinkering, the God might shave firing pins | ||
+ | to speed a gun’s attack, mix in the right fuel additives to | ||
+ | boost a vehicle’s speed or improve the slope of a tank’s | ||
+ | armor to make it even tougher. By concentrating on an | ||
+ | item for one action, each two successes rolled (rounded | ||
+ | up) allows the player to add a +1 bonus to one of that | ||
+ | item’s traits such as damage, accuracy, health levels, | ||
+ | armor or maneuverability. No item may receive more | ||
+ | than a total bonus of +5 for all traits combined, which | ||
+ | means a vehicle could gain +3 armor and +2 health levels, | ||
+ | but not +5 to each. Bonuses may also be divided between | ||
+ | identical items. Each item beyond the first requires a | ||
+ | separate action and costs 5 additional Divinity. The God | ||
+ | must not be interrupted while using Innovate, so if he | ||
+ | performs another action or even defends himself against | ||
+ | attack then none of the items receive a bonus. | ||
+ | |||
+ | If the player spends one Willpower point and ten Divinity | ||
+ | points when he activates this Power, the effects of Innovate last | ||
+ | for a single scene. If the God sacrifices a permanent Willpower | ||
+ | dot for each item modified, the effects are permanent. | ||
---- | ---- | ||
<br> | <br> | ||
<br> | <br> | ||
---- | ---- |
Latest revision as of 19:19, 31 July 2020
●●●●●●●●● -- INNOVATE
Dice Pool: Intelligence + Crafts
Cost: 10 Divinity + 1 Willpower (or 10 Divinity + 1 Willpower dot)
Description: The character with this Power is so innovative that
there is virtually no device which he cannot improve, no
matter how advanced or time-tested the original design.
With a little tinkering, the God might shave firing pins
to speed a gun’s attack, mix in the right fuel additives to
boost a vehicle’s speed or improve the slope of a tank’s
armor to make it even tougher. By concentrating on an
item for one action, each two successes rolled (rounded
up) allows the player to add a +1 bonus to one of that
item’s traits such as damage, accuracy, health levels,
armor or maneuverability. No item may receive more
than a total bonus of +5 for all traits combined, which
means a vehicle could gain +3 armor and +2 health levels,
but not +5 to each. Bonuses may also be divided between
identical items. Each item beyond the first requires a
separate action and costs 5 additional Divinity. The God
must not be interrupted while using Innovate, so if he
performs another action or even defends himself against
attack then none of the items receive a bonus.
If the player spends one Willpower point and ten Divinity points when he activates this Power, the effects of Innovate last for a single scene. If the God sacrifices a permanent Willpower dot for each item modified, the effects are permanent.