INNOVATE
●●●●●●●●● -- INNOVATE
Dice Pool: Intelligence + Crafts
Cost: 10 Divinity + 1 Willpower (or 10 Divinity + 1 Willpower dot)
Description: The character with this Power is so innovative that
there is virtually no device which he cannot improve, no
matter how advanced or time-tested the original design.
With a little tinkering, the God might shave firing pins
to speed a gun’s attack, mix in the right fuel additives to
boost a vehicle’s speed or improve the slope of a tank’s
armor to make it even tougher. By concentrating on an
item for one action, each two successes rolled (rounded
up) allows the player to add a +1 bonus to one of that
item’s traits such as damage, accuracy, health levels,
armor or maneuverability. No item may receive more
than a total bonus of +5 for all traits combined, which
means a vehicle could gain +3 armor and +2 health levels,
but not +5 to each. Bonuses may also be divided between
identical items. Each item beyond the first requires a
separate action and costs 5 additional Divinity. The God
must not be interrupted while using Innovate, so if he
performs another action or even defends himself against
attack then none of the items receive a bonus.
If the player spends one Willpower point and ten Divinity points when he activates this Power, the effects of Innovate last for a single scene. If the God sacrifices a permanent Willpower dot for each item modified, the effects are permanent.