Difference between revisions of "JOURNEYS"
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in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis | in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis | ||
Mundi or other gate between realms of existence from (''Divinity'') miles away. | Mundi or other gate between realms of existence from (''Divinity'') miles away. | ||
+ | |||
+ | == Gods of Journeys == | ||
+ | [[Baron Samedi]], [[Hermes]], [[Izanagi]], [[Legba]], [[Odin]], [[Ptah]], [[Quetzalcoátl]], [[Susano-o]], [[Tsuki-yomi]] | ||
== '''Powers''' == | == '''Powers''' == |
Revision as of 20:44, 4 October 2019
Introduction
The Gods of Journeys hold power over the roads and routes that cross the World, from the tar and asphalt of the highways to the secret gates that lead to otherworldly realms. It governs not just movement, but also vehicles, roadways, trade routes, and the increasingly sophisticated transit infrastructure of the modern World.
Innate Powers
You have an unfailing sense of direction, allowing you to find a route that leads to any point in the World as an unrolled action, unless its position is obscured by magic. You can sense the presence of an Axis Mundi or other gate between realms of existence from (Divinity) miles away.
Gods of Journeys
Baron Samedi, Hermes, Izanagi, Legba, Odin, Ptah, Quetzalcoátl, Susano-o, Tsuki-yomi
Powers
- ● -- TRACE
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- ●● -- UNBARRED PASSAGE
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- ●●● -- HERE THERE BE DRAGONS
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- ●●●● -- CONFEDERATES
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- ●●●●● -- TERRA INCOGNITA
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- ●●●●●● -- VICTOR OF MARATHON
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- ●●●●●●● -- MYSTIC BRIDGE
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- ●●●●●●●● -- CHARIOT OF THE GODS
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- ●●●●●●●●● -- GATE OF WORLDS
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- ●●●●●●●●●● -- COLOCATE
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- ●●●●●●●●●●● -- COMPASS ROSE