Cercyon: Difference between revisions
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|[[Gambling]] || <span style="font-size:large">{{4}}</span> ()||[[Retainers]] || <span style="font-size:large">○○○○○○○○</span> ()||''[[EPIKRATISI]] ||'' <span style="font-size:large">●</span> | |[[Gambling]] || <span style="font-size:large">{{4}}</span> ()||[[Retainers]] || <span style="font-size:large">○○○○○○○○</span> ()||''[[EPIKRATISI]] ||'' <span style="font-size:large">●</span> | ||
|- | |- | ||
|[[ | |[[Lore: Cainite]] || <span style="font-size:large">{{3}}</span> ()||[[Status]] || <span style="font-size:large">○○○○○○○○</span> ()|| ''[[EARTH]]'' ||'' <span style="font-size:large">●</span> | ||
|- | |- | ||
|[[Masquerade]] || {{2}} || --- || --- || --- || --- | |[[Masquerade]] || {{2}} || --- || --- || --- || --- | ||
Revision as of 13:27, 31 August 2019
| Character: Cercyon | Nature: Jester/Pedagogue | Pantheon: Greco-Roman Pantheon | |||
| Player: Storyteller | Demeanor: Deviant | Divine Progenitor: HEPHAESTUS | |||
| Chronicle: Battle of the Teutoburg Forest | Concept: [] | Sacred Band: Cras A Potius | |||
| --- | --- | --- | --- | --- | --- |
| ATTRIBUTES | |||||
| Physical | Social | Mental | |||
| Strength | ●●●●○○○○○○ | Charisma | ●●●●○○○○○○ | Perception | ●●●●●○○○○○ |
| Might | ○○○○○○○○○○ | Allure | ○○○○○○○○○○ | Apprehension | ○○○○○○○○○○ |
| Dexterity | ●●●●○○○○○○ | Manipulation | ●●●○○○○○○○ | Intelligence | ●●●●●○○○○○ |
| Finesse | ○○○○○○○○○○ | Supremacy | ○○○○○○○○○○ | Genius | ○○○○○○○○○○ |
| Stamina | ●●●●○○○○○○ | Appearance | ●●●●○○○○○○ | Wits | ●●●●○○○○○○ |
| Endurance | ●○○○○○○○○○ | Revelation | ○○○○○○○○○○ | Corsucation | ○○○○○○○○○○ |
| ABILITIES | |||||
| Talents | Skills | Knowledges | |||
| Alertness | ●●●○○○○○○○ () | Animal Ken | ●○○○○○○○○○ () | Academics | ●●●○○○○○○○ () |
| Athletics | ●●●○○○○○○○ () | Archery | ●●●●○○○○○○ () | Enigmas | ●●●○○○○○○○ () |
| Awareness | ●●●○○○○○○○ () | Commerce | ●●●○○○○○○○ () | Hearth Wisdom | ○○○○○○○○○○ () |
| Brawl | ●●●○○○○○○○ (Capoeira) | Crafts | ●●●●○○○○○○ () | Investigation | ●●○○○○○○○○ () |
| Empathy | ●●●○○○○○○○ () | Etiquette | ●●●●○○○○○○ () | Law | ●●●○○○○○○○ () |
| Expression | ●●●○○○○○○○ () | Melee | ●●●●○○○○○○ (Off-hand) | Medicine | ●●○○○○○○○○ () |
| Intimidation | ●●●○○○○○○○ () | Performance | ●●●●○○○○○○ () | Occult | ●●●○○○○○○○ () |
| Leadership | ●●●●○○○○○○ () | Ride | ●●●●○○○○○○ (horse-back acrobatics, trick riding) | Politics | ●●●●○○○○○○ () |
| Legerdemain | ●●○○○○○○○○ () | Stealth | ●●●○○○○○○○ () | Seneschal | ○○○○○○○○○○ () |
| Subterfuge | ●●●●○○○○○○ () | Survival | ●●○○○○○○○○ () | Theology | ○○○○○○○○○○ () |
| Dodge | ●●●○○○○○○○ | Firearms | ●●●●●●○○○○ (assault rifles, design, pistols) | Computers | ●●●●●●○○○○(programing, hacking) |
| ○○○○○○○○○○ | ○○○○○○○○○○ | Science | ●●●○○○○○○○ | ||
| ○○○○○○○○○○ | ○○○○○○○○○○ | ○○○○○○○○○○ | |||
| ADVANTAGES | |||||
| Secondary Abilities | Backgrounds | Anathemas | |||
| Linguistics | ●●●○○○○○○○ () [K] English*, French, Portuguese, Arabic, Italian, German, Russian, Chinese | Allies | ○○○○○○○○ () | Weapons created by Cercyon do aggravated damage to him automatically | |
| Ancient Languages | ●●○○○○○○○○ (Babylonian, Akkadian) | Contacts | ○○○○○○○○ () | Taboos | |
| Blood Preparation | ●●○○○○○○○○ () | Domain | ○○○○○○○○ () | Disrespecting the forge. | |
| Area Knowledge (Chicago) | ●●●○○○○○○○ () | Fame | ○○○○○○○○ () | --- | --- |
| City Secrets (Chicago) | ●●●○○○○○○○ () | Influence | ○○○○○○○○ () | DOMINIONS | |
| Lucid Dreaming | ●●○○○○○○○○ () | Mentor | ○○○○○○○○ () | FIRE | ●●○○○○○○○○ |
| Enigmas | ●●●○○○○○○○ () | Military Force | ○○○○○○○○ () | FORGE | ●●○○○○○○○○ |
| Fire Dancing | ●●○○○○○○○○ () | Resources | ○○○○○○○○ () | PROSPERITY | ● |
| Gambling | ●●●●○○○○○○ () | Retainers | ○○○○○○○○ () | EPIKRATISI | ● |
| Lore: Cainite | ●●●○○○○○○○ () | Status | ○○○○○○○○ () | EARTH | ● |
| Masquerade | ●●○○○○○○○○ | --- | --- | --- | --- |
| Art of Memory (Classical) | ●●●●○○○○○○ --- | --- | --- | --- | --- |
| Lore: Mummy | ●○○○○○○○○○ | --- | --- | --- | --- |
| Ritualism | ●●○○○○○○○○ | --- | --- | --- | --- |
| Area Knowledge (Rio de Janeiro) | ●○○○○○○○○○ | --- | --- | --- | --- |
| ○○○○○○○○○○ | --- | --- | --- | --- | |
| ○○○○○○○○○○ | --- | --- | --- | --- | |
| ○○○○○○○○○○ | --- | --- | --- | --- | |
| Health Levels | DIVINITY {Dark / Light} | Virtues | |||
| Bruised (0) | { } | Permanent | ●●●○○○○○○○ | Conviction | ●●●○○ |
| Hurt (-1) | { } | Temporary | ●●●●●●●●●● | Wisdom | ●●●○○ |
| Injured (-1) | { } | MOMENTUM | Courage | ●●●●○ | |
| Wounded (-2) | { } | Permanent | ●●○○○○○○○○ | --- | |
| Mauled (-2) | { } | Temporary | ○○○○○○○○○○ | --- | |
| Crippled (-5) | { } | WILLPOWER | Merits & Flaws | ||
| Incapacitated | { } | Permanent | ●●●●●●○○○○ | --- | |
| Final Death | Temporary | ○○○○○○○○○○ | --- | ||