Difference between revisions of "Ekkehard"
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'''Player:''' Morgen<br> | '''Player:''' Morgen<br> | ||
'''Chronicle:''' [[Past Imperfect]]<br> | '''Chronicle:''' [[Past Imperfect]]<br> | ||
− | '''Breed:''' Homid<br> | + | '''Breed:''' [[Homid]]<br> |
− | '''Auspice:''' <br> | + | '''Auspice:''' [[Ahroun]]<br> |
'''Tribe:''' [[Get of Fenris]]<br> | '''Tribe:''' [[Get of Fenris]]<br> | ||
− | '''Totem:''' <br> | + | '''Totem:''' [[Great Fenris]]<br> |
− | '''Pack Name:''' <br> | + | '''Pack Name:''' No pack yet.<br> |
− | '''Pack Totem:''' <br> | + | '''Pack Totem:''' None.<br> |
'''Concept:''' Mercenary<br> | '''Concept:''' Mercenary<br> | ||
'''Nature:''' [[]]<br> | '''Nature:''' [[]]<br> | ||
Line 45: | Line 45: | ||
'''Skills:''' [[Animal Ken]] 3, [[Archery]] 4, [[Commerce]] 3, [[Crafts]] 2, [[Etiquette]] 2, [[Melee]] 5, [[Performance]] 2, [[Ride]] 4, [[Stealth]] 3, [[Survival]] 3<br> | '''Skills:''' [[Animal Ken]] 3, [[Archery]] 4, [[Commerce]] 3, [[Crafts]] 2, [[Etiquette]] 2, [[Melee]] 5, [[Performance]] 2, [[Ride]] 4, [[Stealth]] 3, [[Survival]] 3<br> | ||
'''Knowledges:''' [[Academics]] 1, [[Enigmas]] 2, [[Hearth Wisdom]] 2, [[Investigation]] 2, [[Law]] 2, [[Medicine]] 2, [[Occult]] 1, [[Politics]] 2, [[Rituals]] 1, [[Seneschal]], [[Theology]] 1<br> | '''Knowledges:''' [[Academics]] 1, [[Enigmas]] 2, [[Hearth Wisdom]] 2, [[Investigation]] 2, [[Law]] 2, [[Medicine]] 2, [[Occult]] 1, [[Politics]] 2, [[Rituals]] 1, [[Seneschal]], [[Theology]] 1<br> | ||
− | '''Gifts:''' <br> | + | '''Gifts:''' [[Falling Touch]], [[Hunter's Harmony]], [[Inspiration]], [[Master of Fire]], [[Persuasion]], [[Razor Claws]], [[Resist Pain]], [[Smell of Man]], [[Visage of Fenris]]<br> |
− | '''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status | + | '''Backgrounds:''' Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status 0 <br> |
'''Blessings:''' <br> | '''Blessings:''' <br> | ||
'''Curses:''' <br> | '''Curses:''' <br> | ||
− | '''Rage:''' <br> | + | '''Rage:''' 5<br> |
− | '''Gnosis:''' <br> | + | '''Gnosis:''' 1<br> |
− | '''Willpower:''' <br> | + | '''Willpower:''' 3<br> |
+ | '''Renown:''' 3 Glory<br> | ||
'''Experience:''' <br> | '''Experience:''' <br> | ||
'''Destiny:''' <br> | '''Destiny:''' <br> |
Revision as of 10:18, 20 April 2019
Contents
Sobriquet
Ekkehard of Wirtemberg
Appearance
Age: Late 40s
Gender: Masculine
Nationality: German
Behavior
Language: German, Latin, Frankish, Anglo-Saxon
History
Birth date: March 15, 1049 (12:07 PM)
Location: Wirtemberg, Germany
Recent Events
Statistics
Circa: Dark Ages
Last Modified:
Player: Morgen
Chronicle: Past Imperfect
Breed: Homid
Auspice: Ahroun
Tribe: Get of Fenris
Totem: Great Fenris
Pack Name: No pack yet.
Pack Totem: None.
Concept: Mercenary
Nature: [[]]
Demeanor: [[]]
Apparent Age: Middle 40s
Physical: Strength 4, Dexterity 4, Stamina 5
Social: Charisma 4, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 4, Athletics 4, Awareness 2, Brawl 4, Empathy 2, Expression 2, Intimidation 4, Leadership 3, Legerdemain 2, Primal-Urge 1, Subterfuge 2
Skills: Animal Ken 3, Archery 4, Commerce 3, Crafts 2, Etiquette 2, Melee 5, Performance 2, Ride 4, Stealth 3, Survival 3
Knowledges: Academics 1, Enigmas 2, Hearth Wisdom 2, Investigation 2, Law 2, Medicine 2, Occult 1, Politics 2, Rituals 1, Seneschal, Theology 1
Gifts: Falling Touch, Hunter's Harmony, Inspiration, Master of Fire, Persuasion, Razor Claws, Resist Pain, Smell of Man, Visage of Fenris
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status 0
Blessings:
Curses:
Rage: 5
Gnosis: 1
Willpower: 3
Renown: 3 Glory
Experience:
Destiny:
Notes:
Weapons
Health Levels
- { } Bruised. No penalties are issued.
- { } Hurt. A -1 penalty to dice pools and no movement penalties.
- { } Injured. A -1 penalty to dice pools and movement is slightly impared.
- { } Wounded. A -2 penalty to dice pools and movement is limited to walking and jogging.
- { } Mauled. A -2 penalty to dice pools and movement is significantly impared.
- { } Crippled. A -5 penalty to dice pools and movement is nearly impossible.
- { } Incapacitated. A character may take no actions or move due to unconsciousness.