Difference between revisions of "Straying"

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(Limitations)
 
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:• The Nightwalker must not describe the battles or processions, in any detail, to outsiders.
 
:• The Nightwalker must not describe the battles or processions, in any detail, to outsiders.
 
:• This mystical ability does not provide resistance to magic or other supernatural powers.
 
:• This mystical ability does not provide resistance to magic or other supernatural powers.
:• Nightwalkers in intangible phantastic form may be harmed by spells that affect ghosts or spirits, and may be seen with the merit of Second
+
:• Nightwalkers in intangible phantastic form may be harmed by spells that affect ghosts or spirits, and may be seen with the merit of Second Sight (or similar powers).
Sight (or similar powers).
 
 
:• Nightwalkers in tangible phantastic form may be harmed by anything that would harm mundane versions of their form.
 
:• Nightwalkers in tangible phantastic form may be harmed by anything that would harm mundane versions of their form.

Latest revision as of 21:41, 31 August 2018

Nightwalker

An individual with this virtue is able to stray; that is, he may send his spirit away from his body, and have it take material form at a distant place. This separated spirit, in solid or immaterial form, is called a phantasticum.

Powers

• The Nightwalker may stray while insensible, and lead others astray.
• The Nightwalker knows a method of forcing insensibility.
• The Nightwalker may use the Second Sight Ability in phantastic form. He may not use it while in his body, unless he has Second Sight as a merit.
• The Nightwalker involuntarily creates the accouterments usual to his or her tradition while in phantastic form. If these accouterments include traditional weapons, these weapons damage foes despite their apparent fragility.
• The Nightwalker may make his spiritual form tangible or intangible using a Stamina + Concentration roll.
• The Nightwalker may harm spirits in intangible form, as if both were tangible.
• The presence of the Nightwalker in phantastic form causes drowsiness.
• If the Nightwalker’s tradition uses animal or elemental shapes to travel, for processions, or for fertility battles, the Nightwalker may do so.
• While in inhuman form, the Nightwalker has the combat statistics and senses of a creature of the appropriate species, but retains his Intelligence and identity.
• The Nightwalker may speak to the sleeping, causing them to have dreams, and may converse with people who are awake, although this is arduous.

Limitations

• The Nightwalker’s body appears dead and is terribly vulnerable while the phantasticum is absent.
• The Nightwalker has the Eerie Presence flaw while in phantastic form
• The Nightwalker must muster for every battle or procession, as described below, if these are part of the character’s regional tradition, and does so involuntarily.
• Injuries the Nightwalker takes in phantastic form are proportionally reflected on the waking form.
• The Nightwalker must not describe the battles or processions, in any detail, to outsiders.
• This mystical ability does not provide resistance to magic or other supernatural powers.
• Nightwalkers in intangible phantastic form may be harmed by spells that affect ghosts or spirits, and may be seen with the merit of Second Sight (or similar powers).
• Nightwalkers in tangible phantastic form may be harmed by anything that would harm mundane versions of their form.