Difference between revisions of "Phantasmagoria"

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=== Alternate Sequence ===
 
=== Alternate Sequence ===
 
*1 - [[Distract]] -- The victim finds reasons to look away while the vampire does something else.
 
*1 - [[Distract]] -- The victim finds reasons to look away while the vampire does something else.
*2 - [[Reverie]] -- The vampire can now nudge the victim down a certain intellectual track, absorbing the victim in something they would be inclined to muse upon.
+
*2 - [[Abstraction]] -- The vampire can now nudge the victim down a certain intellectual track, absorbing the victim in something they would be inclined to muse upon.
 
*3 - [[Hebetude]] -- The vampire can now subject the victim to a variable degree of mental fatigue, allowing the vampire to take actions while the victim battles his or her fatigue.  
 
*3 - [[Hebetude]] -- The vampire can now subject the victim to a variable degree of mental fatigue, allowing the vampire to take actions while the victim battles his or her fatigue.  
*4 - [[Fugue]] -- Now the vampire can induce a dreamlike altered state of consciousness, lasting from a few seconds to several minutes, during which a person loses his or her awareness and memory, often wanders away from familiar or safe locations rather trustingly with complete strangers.  
+
*4 - [[Hypomnesia]] -- Now the vampire can induce a dreamlike altered state of consciousness, lasting from a few seconds to several minutes, during which a person loses his or her awareness and memory, often wanders away from familiar or safe locations rather trustingly with complete strangers.  
 
*5 - [[Coma]] -- Older, more powerful vampires can now go beyond just inflicting fatigue, rather they can lock a mortal or other vampire in a sleep from which they cannot wake. While in this coma, they victim sleeps very deeply, unaware of his or her surroundings and heedless of uncomfortable positions or even imminent danger.   
 
*5 - [[Coma]] -- Older, more powerful vampires can now go beyond just inflicting fatigue, rather they can lock a mortal or other vampire in a sleep from which they cannot wake. While in this coma, they victim sleeps very deeply, unaware of his or her surroundings and heedless of uncomfortable positions or even imminent danger.   
 
*6 - [[Oneiromancy]] -- The elder vampire can now observe the dreams of his or her victims, while limited to one at a time, the vampire need not wait for the victim to dream, but may induce dreams in an unconscious mind and even control the contents of a dream turning pleasant recollection into a nightmare or vice versa.  
 
*6 - [[Oneiromancy]] -- The elder vampire can now observe the dreams of his or her victims, while limited to one at a time, the vampire need not wait for the victim to dream, but may induce dreams in an unconscious mind and even control the contents of a dream turning pleasant recollection into a nightmare or vice versa.  
 
*7 - [[Mass Hibernation]] -- The elder vampire can now use the power of Coma on masses of individuals.
 
*7 - [[Mass Hibernation]] -- The elder vampire can now use the power of Coma on masses of individuals.
 
*8 - [[Gestalt of Dreams]] -- Truly ancient vampires can create dreams, manipulating every detail for groups of individuals, granting them understanding of each other and bypassing barriers of language and idiom.
 
*8 - [[Gestalt of Dreams]] -- Truly ancient vampires can create dreams, manipulating every detail for groups of individuals, granting them understanding of each other and bypassing barriers of language and idiom.

Revision as of 22:57, 18 December 2016

Disciplines / Discipline Techniques


Clan Discipline of the Oneiros bloodline

Main Sequence
1 - Look Away
2 - Somnolence
3 - Night Night
4 - Confusion
5 - Dreams of the Masses
6 - Youths Beauteous Mask/ Morpheus Slumber


Alternate Sequence

  • 1 - Distract -- The victim finds reasons to look away while the vampire does something else.
  • 2 - Abstraction -- The vampire can now nudge the victim down a certain intellectual track, absorbing the victim in something they would be inclined to muse upon.
  • 3 - Hebetude -- The vampire can now subject the victim to a variable degree of mental fatigue, allowing the vampire to take actions while the victim battles his or her fatigue.
  • 4 - Hypomnesia -- Now the vampire can induce a dreamlike altered state of consciousness, lasting from a few seconds to several minutes, during which a person loses his or her awareness and memory, often wanders away from familiar or safe locations rather trustingly with complete strangers.
  • 5 - Coma -- Older, more powerful vampires can now go beyond just inflicting fatigue, rather they can lock a mortal or other vampire in a sleep from which they cannot wake. While in this coma, they victim sleeps very deeply, unaware of his or her surroundings and heedless of uncomfortable positions or even imminent danger.
  • 6 - Oneiromancy -- The elder vampire can now observe the dreams of his or her victims, while limited to one at a time, the vampire need not wait for the victim to dream, but may induce dreams in an unconscious mind and even control the contents of a dream turning pleasant recollection into a nightmare or vice versa.
  • 7 - Mass Hibernation -- The elder vampire can now use the power of Coma on masses of individuals.
  • 8 - Gestalt of Dreams -- Truly ancient vampires can create dreams, manipulating every detail for groups of individuals, granting them understanding of each other and bypassing barriers of language and idiom.