Difference between revisions of "Phantasmagoria"
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*1 - [[Distract]] -- The victim finds reasons to look away while the vampire does something else. | *1 - [[Distract]] -- The victim finds reasons to look away while the vampire does something else. | ||
*2 - [[Reverie]] -- The vampire can now nudge the victim down a certain intellectual track, absorbing the victim in something they would be inclined to muse upon. | *2 - [[Reverie]] -- The vampire can now nudge the victim down a certain intellectual track, absorbing the victim in something they would be inclined to muse upon. | ||
− | *3 - [[ | + | *3 - [[Hebetude]] -- The vampire can now subject the victim to a variable degree of mental fatigue, allowing the vampire to take actions while the victim battles his or her fatigue. |
*4 - [[Fugue]] -- Now the vampire can induce a dreamlike altered state of consciousness, lasting from a few seconds to several minutes, during which a person loses his or her awareness and memory, often wanders away from familiar or safe locations rather trustingly with complete strangers. | *4 - [[Fugue]] -- Now the vampire can induce a dreamlike altered state of consciousness, lasting from a few seconds to several minutes, during which a person loses his or her awareness and memory, often wanders away from familiar or safe locations rather trustingly with complete strangers. | ||
*5 - [[Coma]] -- Older, more powerful vampires can now go beyond just inflicting fatigue, rather they can lock a mortal or other vampire in a sleep from which they cannot wake. While in this coma, they victim sleeps very deeply, unaware of his or her surroundings and heedless of uncomfortable positions or even imminent danger. | *5 - [[Coma]] -- Older, more powerful vampires can now go beyond just inflicting fatigue, rather they can lock a mortal or other vampire in a sleep from which they cannot wake. While in this coma, they victim sleeps very deeply, unaware of his or her surroundings and heedless of uncomfortable positions or even imminent danger. |
Revision as of 22:52, 18 December 2016
Clan Discipline of the Oneiros bloodline
Main Sequence
1 - Look Away
2 - Somnolence
3 - Night Night
4 - Confusion
5 - Dreams of the Masses
6 - Youths Beauteous Mask/ Morpheus Slumber
Alternate Sequence
- 1 - Distract -- The victim finds reasons to look away while the vampire does something else.
- 2 - Reverie -- The vampire can now nudge the victim down a certain intellectual track, absorbing the victim in something they would be inclined to muse upon.
- 3 - Hebetude -- The vampire can now subject the victim to a variable degree of mental fatigue, allowing the vampire to take actions while the victim battles his or her fatigue.
- 4 - Fugue -- Now the vampire can induce a dreamlike altered state of consciousness, lasting from a few seconds to several minutes, during which a person loses his or her awareness and memory, often wanders away from familiar or safe locations rather trustingly with complete strangers.
- 5 - Coma -- Older, more powerful vampires can now go beyond just inflicting fatigue, rather they can lock a mortal or other vampire in a sleep from which they cannot wake. While in this coma, they victim sleeps very deeply, unaware of his or her surroundings and heedless of uncomfortable positions or even imminent danger.
- 6 - Oneiromancy -- The elder vampire can now observe the dreams of his or her victims, while limited to one at a time, the vampire need not wait for the victim to dream, but may induce dreams in an unconscious mind and even control the contents of a dream turning pleasant recollection into a nightmare or vice versa.
- 7 - Mass Hibernation -- The elder vampire can now use the power of Coma on masses of individuals.
- 8 - Gestalt of Dreams -- Truly ancient vampires can create dreams, manipulating every detail for groups of individuals, granting them understanding of each other and bypassing barriers of language and idiom.