Difference between revisions of "Statistics for Alric D'Fleur"
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'''Clan Flaw: '''The Tremere suffer a greater affinity for blood bonds of all kinds; a blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls. <br> | '''Clan Flaw: '''The Tremere suffer a greater affinity for blood bonds of all kinds; a blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls. <br> | ||
'''Extra Flaws: '''Mystically Inept, Tzimisce Weakness <br> | '''Extra Flaws: '''Mystically Inept, Tzimisce Weakness <br> | ||
− | '''Merits: ''' <br> | + | '''Merits: '''[[Discipline Prodigy]] ([[Protean]]) <br> |
'''Virtues:''' Conscience 2, Self-Control 3, Courage 4<br> | '''Virtues:''' Conscience 2, Self-Control 3, Courage 4<br> | ||
'''Morality:''' 2<br> | '''Morality:''' 2<br> |
Latest revision as of 22:04, 24 November 2016
- [[]]
Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 7th
Born: 1160
Embrace: 1208
Sire: Cornelius Von Irvin
Progeny: [[]]
Periods of Torpor:
Nature: Architect
Demeanor: Loner
Apparent Age: 45
Physical: Strength 6, Dexterity 6, Stamina 5
Social: Charisma 5, Manipulation 2, Appearance 3
Mental: Perception 4, Intelligence 2, Wits 4
Talents: Alertness 4, Athletics 3, Awareness 4, Brawl 6, Dodge 5, Empathy 1, Expression 2, Intimidation 5, Leadership 5, Streetwise 1, Subterfuge 3
Skills: Animal Ken 3, Crafts 2, Drive 1, Etiquette 3, Firearms 4, Melee 6, Performance 2, Security 5, Stealth 2, Survival 6
Knowledges: Academics 3, Computer 2, Finance 2, Investigation 3, Law 5, Linguistics 5, Medicine 3, Occult 5, Politics 4, Science 3, Technology 2
Disciplines: Auspex 5, Dominate 5, Obfuscate 3, Potence 5, Presence 4, Protean 5, Thaumaturgy 3
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Lure of Flames 3, Spirit Manipulation 2
Sorcerous Rituals:
Backgrounds: Contacts 3, Domain 3, Generation 7, Herd 2, Influence 2, Resources 7, Retainers 3, Status 2
Clan Flaw: The Tremere suffer a greater affinity for blood bonds of all kinds; a blood bond only takes two drinks of blood for Tremere, and they gain +1 towards all Vinculum rolls.
Extra Flaws: Mystically Inept, Tzimisce Weakness
Merits: Discipline Prodigy (Protean)
Virtues: Conscience 2, Self-Control 3, Courage 4
Morality: 2
Willpower:8
Destiny:
Notes: