Difference between revisions of "Statistics for Natasha Scheinberg"
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<span style="color:#000000;">'''Discipline Techniques:'''<br> | <span style="color:#000000;">'''Discipline Techniques:'''<br> | ||
<span style="color:#000000;">'''Advanced Disciplines:''' <br> | <span style="color:#000000;">'''Advanced Disciplines:''' <br> | ||
− | <span style="color:#000000;">'''Sorcerous Paths: '''[[Path of Blood]] 3, [[ | + | <span style="color:#000000;">'''Sorcerous Paths: '''[[Path of Blood]] 3, [[Spirit Manipulation]] 2<br> |
<span style="color:#000000;">'''Rituals:'''<br> | <span style="color:#000000;">'''Rituals:'''<br> | ||
Level 1: [[Exorcise Fever]][[Rite of Introduction]], [[Serenading the Kami]], [[Summon the Nithling Flame]] [[Wake with Evening's Freshness]]<br> | Level 1: [[Exorcise Fever]][[Rite of Introduction]], [[Serenading the Kami]], [[Summon the Nithling Flame]] [[Wake with Evening's Freshness]]<br> |
Revision as of 17:21, 21 February 2016
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Circa: 2042 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Tremere
Generation: 8th
Born: 1930
Embrace: 1948
Sire: Professor Cipher
Periods of Torpor:
Nature: Visionary
Demeanor: Mediator
Apparent Age: 18
Physical: Strength 2, Dexterity 4, Stamina 3
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 4, Intelligence 4, Wits 2
Talents: Alertness 1, Athletics 2(dancing, swimming), Dodge 2, Empathy 4, Expression 2, Intimidation 2, Leadership 1,Streetwise 4, Subterfuge 3
Skills: Computer 3, Drive 1, Etiquette 4, Firearms 3, Performance 4(dancing), Stealth 2, Survival 1
Knowledges: Academics 4, Investigation 4, Law 1, Linguistics 1, Medicine 4, Occult 5, Politics 1, Science 3
Disciplines: Auspex 3, Celerity 1, Dominate 2, Thaumaturgy 3
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths: Path of Blood 3, Spirit Manipulation 2
Rituals:
Level 1: Exorcise FeverRite of Introduction, Serenading the Kami, Summon the Nithling Flame Wake with Evening's Freshness
Backgrounds: Allies 1,Contacts 2,Generation: 5, Mentor 3,Resources 3,Status 1
Clan Flaw: Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
Extra Flaws: Uncontrolable Visions
Merits: Gentle Enthrallment
Virtues: Conscience 4, Self-Control 4, Courage 4
Morality: 8
Willpower:7
Destiny:
Notes: