Difference between revisions of "Shug Dunsirn's Statistics"
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<span style="color:#000000;">'''Backgrounds:''' Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status<br> | <span style="color:#000000;">'''Backgrounds:''' Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status<br> | ||
<span style="color:#000000;">'''Flaws / Merits:'''<br> | <span style="color:#000000;">'''Flaws / Merits:'''<br> | ||
− | <span style="color:#000000;">'''Virtues:''' | + | <span style="color:#000000;">'''Virtues:''' Conviction 3, Self-Control 4, Courage 4<br> |
− | <span style="color:#000000;">'''Morality:'''<br> | + | <span style="color:#000000;">'''Morality:''' [[Path of the Merchant]] 7<br> |
− | <span style="color:#000000;">'''Willpower:'''<br> | + | <span style="color:#000000;">'''Willpower:''' 8<br> |
<span style="color:#000000;">'''Destiny:'''<br> | <span style="color:#000000;">'''Destiny:'''<br> |
Revision as of 23:12, 22 November 2014
Circa: 2032 C.E.
Plots:
Secrets:
Haven:
Clan: Giovanni
Generation: 7th (originally 9th - raised through diablerie
Born: 1619
Embrace: 1667
Sire: Vincenzo Giovanni
Nature: Capitalist
Demeanor: Conniver
Apparent Age: Mid to late 40s (Shug has led a hard life.)
Physical: Strength 3, Dexterity 6, Stamina 4
Social: Charisma 5, Manipulation 6, Appearance 2
Mental: Perception 6, Intelligence 5, Wits 5
Talents: Alertness 6, Athletics 2 (running), Brawl 3 (fisticuffs, serpent's tongue), Dodge 5, Empathy 5, Expression 4, Intimidation 5, Leadership 4, Streetwise 3, Subterfuge 5
Skills: Animal Ken 2, Crafts 4, Drive 2 (carriages), Etiquette 4, Firearms 5, Melee 4, Performance 2, Stealth 3, Survival 3 (highlands)
Knowledges: Academics 3, Finance 1, Investigation 5, Law 5, Linguistics 3, Medicine 4, Occult 6, Politics 3, Science 3
Disciplines: Auspex 6, Celerity 4, Dominate 5, Fortitude 6, Necromancy 5, Obfuscate 5, Presence 4, Potence 4
Discipline Techniques: None.
Advanced Disciplines: Auspex 6, Fortitude 6
Necromancy Paths: Deimos 5
Necromantic Rituals:
Backgrounds: Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status
Flaws / Merits:
Virtues: Conviction 3, Self-Control 4, Courage 4
Morality: Path of the Merchant 7
Willpower: 8
Destiny: