Difference between revisions of "The Lengthening Shadow"
(Created page with ";Abyss Mysticism '''Description:''' While it is true that Abyss Mysticism is something of a narrow specialty, it does also have its share of trade offs. Like this simple m...") |
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;[[Abyss Mysticism]] | ;[[Abyss Mysticism]] | ||
− | '''Description:''' While it is true that Abyss Mysticism is something of a narrow specialty, it does also have its share of trade offs. Like this simple mystic ritual to track an object or individual. First the caster must be able to see his target. Thereafter, the mystic must animate his own shadow with Shadow Play, the foundational level of Obtenebration and ensure that at some point during the casting of the ritual that the caster's shadow and that of the target intersect at right angles. When the two shadows are overlapping, the caster must cut the palm of his left hand with | + | '''Description:''' While it is true that Abyss Mysticism is something of a narrow specialty, it does also have its share of trade offs. Like this simple mystic ritual to track an object or individual. First the caster must be able to see his target. Thereafter, the mystic must animate his own shadow with Shadow Play, the foundational level of Obtenebration and ensure that at some point during the casting of the ritual that the caster's shadow and that of the target intersect at right angles. When the two shadows are overlapping, the caster must cut the palm of his left hand with a used gnomon from an old sundial and will forth enough of his immortal essence to fill the palm of his injured hand. Then he clenches his wounded hand into a fist over his own shadow. As the mystic's blood falls into his shadow it vanishes; if successful, the caster's shadow should point directly towards the intended target. |
'''System:''' The player expends one point of blood for the Abyss mystic and rolls Intelligence + Occult at a difficulty of five (5). If the player botches, the mystic will thereafter possess two shadows, one that obeys the laws of optics and one that points towards the person the mystic is currently watching; an unusual circumstance that is likely to draw unwanted notice. If the ritual fails, the caster has wasted five minutes and a point of blood. If successful, the mystic's shadow will point unerringly towards the target regardless of where that individual goes. The mystic has a rough gauge of distance between himself and his target by the apparent distortion of his own shadow. If the shadow is normal in shape and proportion, then the target is close. But the more distorted and thin the shadow, the farther away the target is likely to be. The ritual lasts a number of hours equal to the successes scored by the player on the activation roll; but the ritual fails at sunrise regardless of the caster's number of successes. The ritual cannot be cast in complete darkness, but once cast the target may move through areas of complete darkness without effect upon the efficacy of the ritual. | '''System:''' The player expends one point of blood for the Abyss mystic and rolls Intelligence + Occult at a difficulty of five (5). If the player botches, the mystic will thereafter possess two shadows, one that obeys the laws of optics and one that points towards the person the mystic is currently watching; an unusual circumstance that is likely to draw unwanted notice. If the ritual fails, the caster has wasted five minutes and a point of blood. If successful, the mystic's shadow will point unerringly towards the target regardless of where that individual goes. The mystic has a rough gauge of distance between himself and his target by the apparent distortion of his own shadow. If the shadow is normal in shape and proportion, then the target is close. But the more distorted and thin the shadow, the farther away the target is likely to be. The ritual lasts a number of hours equal to the successes scored by the player on the activation roll; but the ritual fails at sunrise regardless of the caster's number of successes. The ritual cannot be cast in complete darkness, but once cast the target may move through areas of complete darkness without effect upon the efficacy of the ritual. | ||
'''Side Affects:''' Unknown.<br> | '''Side Affects:''' Unknown.<br> |
Revision as of 22:21, 10 October 2014
Description: While it is true that Abyss Mysticism is something of a narrow specialty, it does also have its share of trade offs. Like this simple mystic ritual to track an object or individual. First the caster must be able to see his target. Thereafter, the mystic must animate his own shadow with Shadow Play, the foundational level of Obtenebration and ensure that at some point during the casting of the ritual that the caster's shadow and that of the target intersect at right angles. When the two shadows are overlapping, the caster must cut the palm of his left hand with a used gnomon from an old sundial and will forth enough of his immortal essence to fill the palm of his injured hand. Then he clenches his wounded hand into a fist over his own shadow. As the mystic's blood falls into his shadow it vanishes; if successful, the caster's shadow should point directly towards the intended target.
System: The player expends one point of blood for the Abyss mystic and rolls Intelligence + Occult at a difficulty of five (5). If the player botches, the mystic will thereafter possess two shadows, one that obeys the laws of optics and one that points towards the person the mystic is currently watching; an unusual circumstance that is likely to draw unwanted notice. If the ritual fails, the caster has wasted five minutes and a point of blood. If successful, the mystic's shadow will point unerringly towards the target regardless of where that individual goes. The mystic has a rough gauge of distance between himself and his target by the apparent distortion of his own shadow. If the shadow is normal in shape and proportion, then the target is close. But the more distorted and thin the shadow, the farther away the target is likely to be. The ritual lasts a number of hours equal to the successes scored by the player on the activation roll; but the ritual fails at sunrise regardless of the caster's number of successes. The ritual cannot be cast in complete darkness, but once cast the target may move through areas of complete darkness without effect upon the efficacy of the ritual.
Side Affects: Unknown.