Difference between revisions of "Gulliermo Suarez's Statistics"

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;[[Gulliermo Suarez]]
 
;[[Gulliermo Suarez]]
  
Last Update:  April 2029.
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Last Update:  2031.
  
Assamite 11 (from 12 through Diablerie).<br>
+
Assamite 10 (from 12 through Diablerie).<br>
 
Embraced 1986 by Henrique "El Diablo" Chavez.<br>
 
Embraced 1986 by Henrique "El Diablo" Chavez.<br>
 
Nature: Mercenary.  Demeanor:  Sociopath/Don Juan<br>
 
Nature: Mercenary.  Demeanor:  Sociopath/Don Juan<br>
Line 9: Line 9:
 
Str 4, Dex 5, Sta 4.  Cha 4, Man 3, App 4.  Per 4, Int 3, Wits 5.
 
Str 4, Dex 5, Sta 4.  Cha 4, Man 3, App 4.  Per 4, Int 3, Wits 5.
  
<u>Talents</u>: Alertness 3, Athletics 4 (acrobatics), Capoera 4 (Called Shots), Dodge 4 (acrobatic flips), Empathy 1, Expression 2 (elaborate insults), Intimidation 4 (psychotic demeanor), Leadership 2, Streetwise 4 (prostitution), Subterfuge 3 (Fade from Mind's Eye)<br>
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<u>Talents</u>: Alertness 4, Athletics 4 (acrobatics), Capoera 4 (Called Shots), Dodge 5 (acrobatic flips), Empathy 1, Expression 2 (elaborate insults), Intimidation 4 (psychotic demeanor), Leadership 2, Streetwise 4 (prostitution), Subterfuge 4 (Fade from Mind's Eye)<br>
</u>Skills</u>: Animal Ken 1, Crafts 3 (gunsmithing), Drive 2 (high speed), Etiquette 1 (haggling), Firearms 4 (Sniper Rifle, Head Shots), Melee 5 (Machete (focus), stake), Security 3 (electronic intrusion), Stealth 4 (Laying in Wait, approaching the target), Survival 2 (tracking)<br>
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</u>Skills</u>: Animal Ken 2, Crafts 3 (gunsmithing), Drive 3 (high speed), Etiquette 2 (haggling), Firearms 4 (Sniper Rifle, Head Shots), Melee 5 (Machete (focus), stake), Security 3 (electronic intrusion), Stealth 5 (Laying in Wait, approaching the target), Survival 2 (tracking)<br>
<u>Knowledges</u>: Academics 1, Computers 3, Investigation 3, Law 2, Linguistics 3  (Spanish, English, Italian, Portuguese, French, German - all with a thick Latino accent), Medicine 1, Occult 2, Camarilla Lore 2, Assamite Lore 1, Sabbat Lore 1, Toreador Lore 2, Politics 1, Science 2, Demolitions 2 (shaped charges).
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<u>Knowledges</u>: Academics 1, Computers 3, Investigation 4, Law 2, Linguistics 3  (Spanish, English, Italian, Portuguese, French, German - all with a thick Latino accent), Medicine 2, Occult 3, Camarilla Lore 2, Assamite Lore 1, Sabbat Lore 1, Toreador Lore 2, Politics 1, Science 2, Demolitions 3 (shaped charges), Avalon Lore 1.
  
<u>Disciplines</u>:  Quietus 4, Celerity 4, Obfuscate 5, Potence 2, Fortitude 3, Thaumaturgy 2, Auspex 1.<br>
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<u>Disciplines</u>:  Quietus 5, Celerity 4, Obfuscate 5, Potence 3, Fortitude 3, Thaumaturgy 2, Auspex 1.<br>
<u>Thaumaturgic Paths</u>:  Weather Control 2, Neptune's Might 1.<br>
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<u>Thaumaturgic Paths</u>:  Weather Control 2, Neptune's Might 2.<br>
 
<u>Rituals</u>:  (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh.  (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion.
 
<u>Rituals</u>:  (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh.  (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion.
  
<u>Backgrounds</u>:  Herd 1 (blood bound women who follow him from city to city), Retainers 4 (Blood Bound Thugs), Generation 2, Resources 4 (cash and investments).  Contacts 4 (mercs and former clients).
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<u>Backgrounds</u>:  Herd 2 (blood bound women who follow him from city to city), Retainers 5 (Blood Bound Thugs), Generation 3, Resources 4 (cash and investments).  Contacts 4 (mercs and former clients).
  
Humanity 4, Self Control 3, Conscience 2, Courage 5 (4).  Willpower 7.
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Humanity 3, Self Control 2, Conscience 2, Courage 5 (4).  Willpower 7.
  
<u>Derangement</u> Addicted to Kindred Vitae (as per his clan flaw).
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<u>Flaws</u>:  Blood Bound (Juliet Parr).
 +
<u>Derangement</u> Addicted to Kindred Vitae (as per his clan flaw), Paranoia (earned in 2031 - he should be free of it sometime in the 2050's).
  
 
Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity.  He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality.
 
Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity.  He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality.

Revision as of 20:29, 26 August 2014

Gulliermo Suarez

Last Update: 2031.

Assamite 10 (from 12 through Diablerie).
Embraced 1986 by Henrique "El Diablo" Chavez.
Nature: Mercenary. Demeanor: Sociopath/Don Juan

Str 4, Dex 5, Sta 4. Cha 4, Man 3, App 4. Per 4, Int 3, Wits 5.

Talents: Alertness 4, Athletics 4 (acrobatics), Capoera 4 (Called Shots), Dodge 5 (acrobatic flips), Empathy 1, Expression 2 (elaborate insults), Intimidation 4 (psychotic demeanor), Leadership 2, Streetwise 4 (prostitution), Subterfuge 4 (Fade from Mind's Eye)
Skills: Animal Ken 2, Crafts 3 (gunsmithing), Drive 3 (high speed), Etiquette 2 (haggling), Firearms 4 (Sniper Rifle, Head Shots), Melee 5 (Machete (focus), stake), Security 3 (electronic intrusion), Stealth 5 (Laying in Wait, approaching the target), Survival 2 (tracking)
Knowledges: Academics 1, Computers 3, Investigation 4, Law 2, Linguistics 3 (Spanish, English, Italian, Portuguese, French, German - all with a thick Latino accent), Medicine 2, Occult 3, Camarilla Lore 2, Assamite Lore 1, Sabbat Lore 1, Toreador Lore 2, Politics 1, Science 2, Demolitions 3 (shaped charges), Avalon Lore 1.

Disciplines: Quietus 5, Celerity 4, Obfuscate 5, Potence 3, Fortitude 3, Thaumaturgy 2, Auspex 1.
Thaumaturgic Paths: Weather Control 2, Neptune's Might 2.
Rituals: (Rank 1) Blood Rush, Deflection of Wooden Doom, Sanguineous Phial Phial, Purity of Flesh. (Rank 2) Preparing the Vessel of Transference, Principle Focus of Vitae Infusion.

Backgrounds: Herd 2 (blood bound women who follow him from city to city), Retainers 5 (Blood Bound Thugs), Generation 3, Resources 4 (cash and investments). Contacts 4 (mercs and former clients).

Humanity 3, Self Control 2, Conscience 2, Courage 5 (4). Willpower 7.

Flaws: Blood Bound (Juliet Parr). Derangement Addicted to Kindred Vitae (as per his clan flaw), Paranoia (earned in 2031 - he should be free of it sometime in the 2050's).

Carries 20 blood stones, which he is not at all hesitant to eat - He'll usually start a fight with three in his mouth, ready to swallow as soon as he spends for Celerity. He has been known to use up his mortal retainers quickly - he can always find more of their (relatively poor) quality.