Difference between revisions of "Alejandro Kaufer's Statistics"
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<span style="color:#800000;">'''Circa:''' 2031 C.E. <br> | <span style="color:#800000;">'''Circa:''' 2031 C.E. <br> | ||
<span style="color:#800000;">'''Plots:''' Quite a few, though most of those are on the back-burner until the Sabbat is driven from the area. <br> | <span style="color:#800000;">'''Plots:''' Quite a few, though most of those are on the back-burner until the Sabbat is driven from the area. <br> |
Revision as of 22:37, 12 February 2014
- Ventrue -x- Houston -x- Alejandro Kaufer
Circa: 2031 C.E.
Plots: Quite a few, though most of those are on the back-burner until the Sabbat is driven from the area.
Secrets: He spent two centuries as a Sabbat member before his defection and he has spent the last 130 years reinventing himself -- he definitely doesn’t want that piece of information getting out, as it could ruin him.
Haven: J.P.Morgan-Chase-Gulf Building
Clan: Ventrue
Generation: 7th (originally 10th)
Born: 1666
Embrace: 1696
Sire: Vincent Day -- Sabbat Paladin
Nature: Autocrat
Demeanor: Enigma
Apparent Age: 30ish.
Physical: Strength 5, Dexterity 5, Stamina 4
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 5, Wits 6
Talents: Alertness 4, Athletics 3, Brawl 4, Dodge 3, Empathy 4, Expression 2, Intimidation 4, Leadership 5, Streetwise 3, Subterfuge 3
Skills: Animal Ken 2, Crafts 0, Drive 2, Etiquette 3, Firearms 2, Melee 2 (staking), Performance 0 (its easier to lie than to sing a song), Security 1 (lock-picking), Stealth 3 (moving silently), Survival 5 (ocean, tropic forests, deserts)
Knowledges: Academics 1 (Mexican-American history), Camarilla Lore 3 (princely rights, Lextalionus), Computers 1 (Internet searches), Finance 3, Investigation 3, Law 5 (police procedure, search & seizure, the Traditions), Linguistics 2 (Spanish-Apache-English), Medicine 0 (why the hell would a vampire need medicine?), Occult 3 (Cainite-er-Kindred powers, vampire bloodlines), Politics 4, Sabbat Lore 4 (history, ritae), Science 1 (simple chemistry)
Disciplines: Auspex 4, Celerity 4, Dominate 6, Fortitude 5, Presence 4, Protean 5
Discipline Techniques: Measure the Will (Auspex 2, Dominate 2), Badger's Hide ( Fortitude 1, Protean 4), Instantaneous Transformation (Celerity 3, Protean 5)
Advanced Disciplines: Dominate 6 -- Chain the Psyche
Sorcerous Paths: None - though he would very much like to learn a sorcerous art to augment his other powers.
Rituals: None - though he would very much like to learn a sorcerous art to augment his other powers.
Backgrounds: Allies 3, Contacts 5, Generation 6 (increased through diablerie, originally 10th), Herd 4, Influence 4, Resources 5, Status 5 (Camarilla Prince)
Flaws: Dark Secret -- 1pt social -- Former Sabbat member, Enemy -- 5pt Social -- His sire Vincent Day will want him dead as soon as he realizes that his errant childe is still alive and traitor gone over to the Camarilla.
Merits: Early Riser - 1pt physical, Unimpressed - 5pt mental
Virtues: Conscience 4, Self-Control 5, Courage 5
Morality: Road of Kings (Path of the Tyrant) 8
Willpower: 9
Destiny: