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Revision as of 19:05, 3 January 2014
Back to Brian's Thaumaturgy Spell Book
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Level 5:
Name: Goid na Beatha do Fhuinneamh
Description: The metaphysical idea of taking and using another's life force is one of the earliest magic. It exists in almost every culture and style of magic. The process is normally very long and very ritualistic. This makes it very hard to take advantage of plentiful amount of life force being lost on the battlefield. With this ritual the caster performs the sacrifice ahead of time, makes the weapon ready for battlefield death. The sacrificed is focused and bound to the object by elemental balance of all 5 elements. From that point forward the weapon is always ready for further battlefield sacrifices.
Origin: Brian O'Reilly
Ingredients: 1 Mortals who's life essence is colored by violence towards the caster; weapon to be enchanted(see casting); a representation of all five elements of the highest quality and normal circle build materials.
Casting: The caster must know the weapon in all respects to set up the link with the weapon. There are three main ways to do this; Create the weapon from scratch; Have used the weapon long enough to know it(up to ST) or use the ritual Prepare a Weapon of Choice. Using the weapon that you know the caster must perform a sacrifice. The caster captures a mortal who has physically attacked the them. This mortal is prepared and ritually stabbed; the weapon being enchanted is left and slowly absorbs the life of the victim over a seven hour period. The caster must focus the spell to capture the life force. The victim will be alive until the final part of the ritual, they will feel pain with the initial strike but after that they will just feel there life seep away.
System: Caster rolls Int + Rituals (dif 7) total of 7 successes needed. One roll can be done each hour for the three nights of the dark of the moon. Enchanted weapon converts up to 7 of the damage dealt to a target to life force for the caster. The target takes no additional damage, nor does it change the type of damage dealt to the target. Caster must be holding the weapon for the ritual to work.
Notes: This is in the weapon making series.
The Path of Transformation
This path allows the Kindred to manipulate his or her own appearance through actual changes to the physical body. It is rumored that there are ways to use this path upon others, both Kindred and Kine, but it is no doubt a tightly-held secret.
All changes last for 1 scene unless a willpower is spent. Once willpower is spent affects are permanent although another use of the power can change a person back. Successes denote how fast a change happens.
Changes are done by visualizing the desired transformation and allowing your will and magic to make it so. This means all levels of the path require a representation of what you are desiring to end up at to roll at normal difficulty. if you do not have a reasonable representation, then the difficulty goes up, max of 2 if you are doing with imagination alone. Roll for all levels is a Wits + Occult, difficulty is for the level except where noted(including noted above).
Standard willpower roll is needed, the number successes will equal how many rounds it takes to finish. 6 successes will finish instantly, 5 successes take 1 round, 4 successes 2 rounds..etc
Level 1: Basic Changes - The Magus can alter his own skin and hair color. Facial features, hair length and style can be altered at this level.
Level 2: Full Outside Changes - Appearance can be raised or lowered to a maximum of 5 and a minimum of 0. Skin texture can be altered. Scars, the effects of Skin Diseases and similar problems can be added or removed. Baldness can be cured. Permanent change in Appearance is at difficulty 9.
Level 3: Basic Internal Changes - Bone alteration is now possible. Height can also be modified; the Magus can shift bone tissue into other areas and alter height or width by as much as two feet in any direction. Note that mass remains constant; a thin, 100 pound Kindred who made himself/herself look like a professional bodybuilder would still only weigh 100 pounds.
Level 4: Fully Change - Allows alteration of internal organs and surrounding flesh. Can provide a full sex change, removal of the effects of diseases, cancers, etc. Alternately, they can be induced as part of a disguise. Tissue can be converted to or from fat.
Level 5: Change Others - Magus can use all powers of the path on someone else. Person must be willing and be touched. (although anyone who is asleep counts as willing) The Magus can at this level change themselves to a number of templates equal to their Occult rating. Templates are fully detailed body's the Magus can change into with no Wit's roll and no representation. Standard willpower still denotes speed of transformation.
While I I think the mechanics could be tweaked some (check to make sure it is less powerful than vicissitude, as. Have always said thaum shouldn't be able to duplicate a discipline or be better than it). I first wanted to ask why you are creating this path? Especially with various rituals and bio thaum already existing? -kaitlin
Since I don't want to join the shadow crusade I can't learn Vicissitude. I can't use biothaum on myself. No rituals can change anything other than hair length that I know of. I want to be able to change myself to be able to continue with further incursions into the Sabbet or Giovanni. -Brian
This is a good innovation, and likely to be very useful. It looks good and well balanced for the most part, except level 1. You have a path power that is more versitile, flexible and powerful than a level 1 ritual (Rebirth of Mortal Vanity allows only the lengthening of natural hair: It will not cure baldness, or even shortening of hair, and is a much more troublesome process, taking hours, than simply envisioning the change and willing it to take place. Of course, that could be because Rebirth was created by a moron. -Jamie
New Ideas
Level 4
Name Éadaí de ceo agus scáth
Description Allows clothes and other non-magical accoutrement to change when Path of Transformation is used. All clothing had to be created by Path of Conjuring. The ritual is done on each piece of clothing and they each change. They can only change into similar items. If the person was wearing underwear, socks, pants and a shirt before the change they must be wearing similar items after the change. Pants can change to a skirt but shirt and pants can not become a dress. Socks can't disappear
Origin Brian O'Reilly
Casting Each item of clothing must first be conjured with Path of Conjuring. That item of clothing is then taken into a circle with the caster. Nothing else can be in the circle. The caster writes his true name on a piece of ceremonially prepared parchment. The parchment is burned using a purified candle. The ashes are hung over purified burning incense. The ashes are soaked with the item of clothing in purifed water.
System Caster rolls Int + Rituals, successes equal number of months enchantment will last. All damage to clothing is "fixed" when transformed. At least 80% of garment must be connected or on the person transforming. If more than 20% of the garment is completely destroyed the enchantment is broken. For each 10% of the Garment that is destroyed or not recovered the duration on the enchantment loses 1 success (1 month). At the end of the enchantment the clothing will no longer change.
Notes Simple items of jewelry can be changed and count as a Garment for this ritual. The system for damage is little clunky but it should cost energy to rebuild a bullet hole but the enchantment should not fail for the same bullet hole.
Level 4
Name: Coinnigh an cumhacht ag an féin
Description Allows the caster to store willpower for later use, this willpower could be used to power disiplines or heal wounds only.
Origin
Casting
System
notes
Level 3
Name: Lann na Fola Gcroí.
Description
Origin
Casting
System Intellgence + Rituals, first success adds one to the casters Throwing pool. Every 2 success after the first add additional one to the casters throwing pool. The caster must have the Throwing skill or Athletics with a focus in Throwing.
NotesPart of the Weapons ritual line
Level 5 Necromancy
Name: Tabhair taibhse a bhfuil tú
Description: This allows the Necromancer to channel energys to fuel Wraith arcanoi. While this ritual is active the necromancer would be able to use any arcanoi that they knew. This gives the caster the tools to learn the various arcanoi.
Origin:
Casting:
Systems:
Notes:
Level 3
Name: The Servent's Obiendence
Description: Allows caster to leave a command or series of instructions with a true servent. With the completion a pre set series of events the servent is compelled to complete instrutions left with them.
Origin:
Casting: The command(s) and what causes the command to happen are written out in the casters blood. This takes one point of the casters blood. Within the casters ritual circle the parchment is burned, the ashes are mixed with an additional point of the casters blood. The mixture is then fed to a servant sealing the ritual.
System: Roll Int + Rituals; success equal number of times the command will happen. A servant is defined as anyone who is at least one step blood bound. The ritual will last until no more commands are aviaible or until the person no longer has the casters blood in their system.
Note:
Level 5
Name: Battle Mage's Spell Readiness
Description: In a world of supernatural speed a Magus can be out gunned. As with all rituals the solution is being ready for the situation. Using the matrix from Suspension of Incantation the Magus stores combat magic. When released it it avaiable to the Magus to use the energy stored at their direction.
The ritual manifests as small motes of light that have a color and texture based on the magic they hold. These motes circle the caster till used.
Origin : Brian O'Reilly / Sorka
Casting: Caster takes a piece of well made jewelry with 6 or more gem stone of good quality. Caster makes a clean ritual space. Caster goes through clensing on both them selves and jewelry item. Each Path or Ritual to be stored is cast with piece of jewelry as the target and is absorbed into one of the gems. After all spells have been cast the Caster encloses the piece of jewelry into a penticle and chants asking the elements for strength to bind the spells until called.
System:Ritual can store up to six castings that are then stored in the item of jewelry. Each casting will attach to one of the gems. All the casting's can be used as a free action up to the casters wits rating. If the effect requires targeting they will need to use a dice pool to target. No dice pool is needed to target the caster or
Notes: