Difference between revisions of "Hector's Statistics"
(Created page with ";Hector '''Circa:''' 1096 A.D.<br> '''Last Modified:''' <br> '''Plots:''' Hector has been trying to make allies of Paris' community of thieves and its vampiric low clans. ...") |
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'''Social:''' Charisma 3, Manipulation 4, Appearance 3<br> | '''Social:''' Charisma 3, Manipulation 4, Appearance 3<br> | ||
'''Mental:''' Perception 3, Intelligence 3, Wits 4<br> | '''Mental:''' Perception 3, Intelligence 3, Wits 4<br> | ||
− | '''Talents:''' [[Alertness]], [[Athletics]], [[Awareness]], [[Brawl]], [[Empathy]], [[Expression]], [[Intimidation]], [[Leadership]], [[Legerdemain]], [[Subterfuge]] <br> | + | '''Talents:''' [[Alertness]] 4, [[Athletics]] 3, [[Awareness]] 2, [[Brawl]] 4, [[Empathy]] 3, [[Expression]] 2, [[Intimidation]] 4, [[Leadership]] 3, [[Legerdemain]] 5, [[Subterfuge]] 4<br> |
− | '''Skills:''' [[Animal Ken]], [[Archery]], [[Commerce]], [[Crafts]], [[Etiquette]], [[Melee]], [[Performance]], [[Ride]], [[Stealth]], [[Survival]] <br> | + | '''Skills:''' [[Animal Ken]] 3, [[Archery]] 3, [[Commerce]] 5, [[Crafts]] 3, [[Etiquette]] 4 (Underworld), [[Melee]] 4, [[Performance]] 5, [[Ride]] 4, [[Stealth]] 4, [[Survival]] 4<br> |
− | '''Knowledges:''' [[Academics]], [[Enigmas]], [[Hearth Wisdom]], [[Investigation]], [[Law]], [[Medicine]], [[Occult]], [[Politics]], [[Seneschal]], | + | '''Knowledges:''' [[Academics]] 1, [[Enigmas]] 3, [[Hearth Wisdom]] 4, [[Investigation]] 3, [[Law]] 3, [[Medicine]] 1, [[Occult]] 3, [[Politics]] 1, [[Seneschal]] 1, <br> |
'''Disciplines:''' [[Animalism]] 3, [[Celerity]] 2, [[Chimerstry]] 4, [[Fortitude]] 3, [[Potence]] 2<br> | '''Disciplines:''' [[Animalism]] 3, [[Celerity]] 2, [[Chimerstry]] 4, [[Fortitude]] 3, [[Potence]] 2<br> | ||
'''Discipline Techniques:''' <br> | '''Discipline Techniques:''' <br> | ||
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'''Sorcerous Paths:''' <br> | '''Sorcerous Paths:''' <br> | ||
'''Sorcerous Rituals:''' <br> | '''Sorcerous Rituals:''' <br> | ||
− | '''Backgrounds:''' Allies, Alternate Identity, Contacts | + | '''Backgrounds:''' Allies 1 (His Kupanyi), Alternate Identity 1 (Jean Requen, Bavarian trader), Contacts 3 (He is establishing a fencing ring), Fame 2 (The French guards know him well), Generation, Herd 1(among the Rom), Influence 1 (Underworld), Resources 3, Retainers 2 (Beloque and Remus, footpads), Status 1 <br> |
'''Clan Flaw:''' <br> | '''Clan Flaw:''' <br> | ||
'''Extra Flaws:''' <br> | '''Extra Flaws:''' <br> | ||
'''Merits:''' <br> | '''Merits:''' <br> | ||
− | '''Virtues:''' Conscience , Self-Control , Courage <br> | + | '''Virtues:''' Conscience 2, Self-Control 3, Courage 5<br> |
− | '''Morality:''' <br> | + | '''Morality: ''' 5<br> |
− | '''Willpower:''' <br> | + | '''Willpower: ''' 8<br> |
'''Destiny:''' <br> | '''Destiny:''' <br> | ||
'''Notes:''' <br> | '''Notes:''' <br> |
Revision as of 17:47, 26 January 2019
Circa: 1096 A.D.
Last Modified:
Plots: Hector has been trying to make allies of Paris' community of thieves and its vampiric low clans. To date he has made contacts among a number of independent mortal thieves and among some of the city's Nosferatu.
Secrets:
Haven: Hector has no haven, but he sleeps in the earth and is guarded by his ghoul mongrels and his family members.
Clan: Ravnos
Generation: 8th
Born: 1044
Embrace: 1069
Sire: Mahesha
Progeny: None.
Periods of Torpor: None.
Nature: Rogue
Demeanor: Sycophant
Apparent Age: Mid 20s
Physical: Strength 3, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 4, Athletics 3, Awareness 2, Brawl 4, Empathy 3, Expression 2, Intimidation 4, Leadership 3, Legerdemain 5, Subterfuge 4
Skills: Animal Ken 3, Archery 3, Commerce 5, Crafts 3, Etiquette 4 (Underworld), Melee 4, Performance 5, Ride 4, Stealth 4, Survival 4
Knowledges: Academics 1, Enigmas 3, Hearth Wisdom 4, Investigation 3, Law 3, Medicine 1, Occult 3, Politics 1, Seneschal 1,
Disciplines: Animalism 3, Celerity 2, Chimerstry 4, Fortitude 3, Potence 2
Discipline Techniques:
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies 1 (His Kupanyi), Alternate Identity 1 (Jean Requen, Bavarian trader), Contacts 3 (He is establishing a fencing ring), Fame 2 (The French guards know him well), Generation, Herd 1(among the Rom), Influence 1 (Underworld), Resources 3, Retainers 2 (Beloque and Remus, footpads), Status 1
Clan Flaw:
Extra Flaws:
Merits:
Virtues: Conscience 2, Self-Control 3, Courage 5
Morality: 5
Willpower: 8
Destiny:
Notes: