Difference between revisions of "Rambert's Statistics"
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'''Thaumaturgy Paths:''' [[Blood]] 5, [[Elemental Mastery]] 5, [[Father's Vengeance]] 5, [[Lure of Flames]] 5, [[Mars]] 5, [[Gift of Morpheus]] 5, [[Movement of the Mind]] 5, [[Spirit Manipulation]] 5, [[Transmutation]] 2, [[Weather Control]] 5, [[Pain]] 3, [[Orisha's Fortune]] 2<br> | '''Thaumaturgy Paths:''' [[Blood]] 5, [[Elemental Mastery]] 5, [[Father's Vengeance]] 5, [[Lure of Flames]] 5, [[Mars]] 5, [[Gift of Morpheus]] 5, [[Movement of the Mind]] 5, [[Spirit Manipulation]] 5, [[Transmutation]] 2, [[Weather Control]] 5, [[Pain]] 3, [[Orisha's Fortune]] 2<br> | ||
'''Rituals:''' Level 6: [[Utter Destruction of Bonds]]<br> | '''Rituals:''' Level 6: [[Utter Destruction of Bonds]]<br> | ||
− | '''Backgrounds:''' | + | '''Backgrounds:''' [[Allies (mage V20)]] 2 (young duchess), [[Contacts (mage V20)]] (5) - Over the long years of Rambert's travels, he has sold dreams to countless individuals and many became repeat customers and contacts. The range of variation in Rambert's contacts represents the wide variety of people for whom he has crafted dreams from all strata of medieval society.<br> |
− | |||
'''Flaws:''' [[Unlucky]] (3pt - supernatural)<br> | '''Flaws:''' [[Unlucky]] (3pt - supernatural)<br> |
Revision as of 23:25, 12 July 2017
Circa: 1094 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Born: 1974
Nature: Rogue
Demeanor: Critic
Apparent Age: Early 20s
Physical: Strength 3, Dexterity 3, Stamina 3
Social: Charisma 5, Manipulation 4, Appearance 4
Mental: Perception 5, Intelligence 4, Wits 4
Talents: Alertness 4, Athletics 2 (running) [3 - modified through temporal assimilation - Berlin 1933], Brawl 2 (boxing) [3 - modified through temporal assimilation - Berlin 1933], Dodge 5 (Obstacles), Dreaming 5, Empathy 3, Expression 2, Intimidation 4, Leadership 3, Streetwise 3, Subterfuge 4
Skills: Animal Ken 3, Carousing 4, Crafts 2, Drive 3, Etiquette 3, Firearms 2 (pistols) [3 - modified through temporal assimilation - Berlin 1933], Gambling 3, Instruction 2, Interrogation 1 (isolation, redundant questioning) [3 - modified through temporal assimilation - Berlin 1933], Meditation 3, Melee 4 (long sword), Memory 3 (past life), Performance 1, Ride 2, Ritualism 5, Security 3 (duplicating keys) [1 specialization - modified through temporal assimilation - Berlin 1933], Seduction, 3 Stealth 3, Survival 3, Torture 3 (water-boarding, salt water ingestion) [2 specialization - modified through temporal assimilation - Berlin 1933]
Knowledges: Academics 2, Ancient Languages 3 (Ancient Egyptian, Babylonian, Greek, Roman Latin) , City Lore - Montreal 4, Clan Lore - Followers of Set 4, Computers 2, Enigmas 1, Finance 0, Denver 3, Investigation 3 (physical searches), Law 2, Linguistics 3 (accents) (English, French, German, Japanese), Medicine 3, Occult 5 (Feng Shui, vampire lore), Politics 2, Science 2 (geology)
Sorcery: Thaumaturgy 6
Thaumaturgy Paths: Blood 5, Elemental Mastery 5, Father's Vengeance 5, Lure of Flames 5, Mars 5, Gift of Morpheus 5, Movement of the Mind 5, Spirit Manipulation 5, Transmutation 2, Weather Control 5, Pain 3, Orisha's Fortune 2
Rituals: Level 6: Utter Destruction of Bonds
Backgrounds: Allies (mage V20) 2 (young duchess), Contacts (mage V20) (5) - Over the long years of Rambert's travels, he has sold dreams to countless individuals and many became repeat customers and contacts. The range of variation in Rambert's contacts represents the wide variety of people for whom he has crafted dreams from all strata of medieval society.
Flaws: Unlucky (3pt - supernatural)
Merits: Additional Discipline - Thaumaturgy (5pts - supernatural), Nine Lives (6pt Supernatural = 9 lives left)
Virtues: Conviction 2, Instinct 4, Courage 4
Morality: Road of Kings -- Power & Inner Voice - Revised 7
Willpower: 9
Destiny:
Experience: 2
Notes: