Difference between revisions of "Base Damage or Duration"

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;[[Mage Information]]
 
;[[Mage Information]]
;Successes ---- Damage ---- Duration
+
{| border="2" cellspacing="1" cellpadding="3"
:One ---- None ---- One turn
+
|-
:Two ---- Two levels ---- One scene
+
!scope="col"| Successes
:Three ---- Six levels ---- One day
+
!scope="col"| Damage
:Four ---- Eight levels ---- One story
+
!scope="col"| Duration
:Five ---- Ten levels ---- Six months
+
|-
:Six+ ---- Number of Successes x 2 ---- Storyteller’s option
+
|1
 +
|None
 +
|One Turn
 +
|-
 +
|2
 +
|Two levels
 +
|One scene
 +
|-
 +
|3
 +
|Six levels
 +
|One day
 +
|-
 +
|4
 +
|Eight levels
 +
|One story
 +
|-
 +
|5
 +
|Ten levels
 +
|Six months
 +
|-
 +
|6+  
 +
|Number of Successes x 2  
 +
|Storyteller’s option
 +
|-
 +
|}
  
;Notes
+
 
 +
;'''Notes'''
 
:Damage also reflects the number of health levels healed by the Life Sphere, or the points of Quintessence channeled by the Prime Sphere.
 
:Damage also reflects the number of health levels healed by the Life Sphere, or the points of Quintessence channeled by the Prime Sphere.
 
:To preserve game balance, the Storyteller may choose to cap damage at 20 health levels (10 successes, or nine successes for Forces Sphere attacks).
 
:To preserve game balance, the Storyteller may choose to cap damage at 20 health levels (10 successes, or nine successes for Forces Sphere attacks).

Latest revision as of 17:50, 5 June 2017

Mage Information
Successes Damage Duration
1 None One Turn
2 Two levels One scene
3 Six levels One day
4 Eight levels One story
5 Ten levels Six months
6+ Number of Successes x 2 Storyteller’s option


Notes
Damage also reflects the number of health levels healed by the Life Sphere, or the points of Quintessence channeled by the Prime Sphere.
To preserve game balance, the Storyteller may choose to cap damage at 20 health levels (10 successes, or nine successes for Forces Sphere attacks).