Difference between revisions of "Artemisia's Statistics"
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'''Sorcerous Paths:'''<br> | '''Sorcerous Paths:'''<br> | ||
'''Rituals:'''<br> | '''Rituals:'''<br> | ||
− | '''Backgrounds:''' <br> | + | '''Backgrounds:''' aVATAR 3<br> |
'''Flaws: [[Prey Exclusion]] (First responders) 1pt - mental''' <br> | '''Flaws: [[Prey Exclusion]] (First responders) 1pt - mental''' <br> | ||
'''Merits:''' [[Time Sense]] - 1pt mental<br> | '''Merits:''' [[Time Sense]] - 1pt mental<br> | ||
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Mage Stuff: | Mage Stuff: | ||
Arete 2 | Arete 2 | ||
+ | Quintessence 3 (1) | ||
[[Time]] 2 | [[Time]] 2 |
Revision as of 18:02, 3 June 2017
Circa: 1933 C.E.
Last Modified: 1933 C.E. / "The Magister 18:17, 1 March 2017 (MST)"
Plots:
Secrets:
Born:
Nature:
Demeanor:
Apparent Age: mid -20s
Physical: Strength 4 (grip), Dexterity 4 (charges), Stamina 3
Social: Charisma 4, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3 (ambushes), Awareness 3, Athletics 3 (physical fitness), Brawl 4 (boxing, jujitsu), Dodge 3, Empathy 4, Expression 2 (slang), Intimidation 3, Leadership 2, Streetwise 3 (subversive groups), Subterfuge 3
Skills: Drive 3 (chases), Etiquette 3 (street, high society), Firearms 4 (called shots), Masquerade 3, Melee 3 (improvised), Memory 2, Performance 3 (piano, singing), Ride 2, Security 2 (picking locks), Stealth 3 (hiding in crowd, tailing), Survival 1
Knowledges: Ancient Languages 3 (Latin, Greek, Akkadian, Babylonian, Byzantine Greek, Old Saxon), Academics 2, Clan Lore 5 (culture), Computer 1, Finance 3, Investigation 3 (physical searches, secret panels), Police Procedure 3, Law 3 (imperial German, criminal ,Rio), Linguistics 2 (Portuguese, English, German, Italian), Medicine 1, Occult 4, Politics 3 (social connections), Science 1
Secondary Abilities: Art of Memory (Classical) 2, Astrology 2, Dancing 2, Fortune Telling 3 (cards), Game Playing 3, Haggling 2, , Kindred Lore 2, Legerdemain 1, Meditation 2,
Sorcerous Paths:
Rituals:
Backgrounds: aVATAR 3
Flaws: Prey Exclusion (First responders) 1pt - mental
Merits: Time Sense - 1pt mental
Virtues: Conscience 4, Self-Control 4, Courage 5
Morality: Humanity 6
Willpower: 8
Destiny:
Experience: +7 XP ("The Magister 14:37, 23 April 2017 (MDT)")
Mage Stuff: Arete 2 Quintessence 3 (1)
Time 2 Correspondence 2 Mind 2
Focus For Mind - Calligraphy (as symbolic art/single words, not prose.) Focus For Correspondence - Focus For Time - Sundial