Difference between revisions of "Beauregard Krueller's Statistics"

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(Created page with ";Beauregard Krueller <span style="color:#000000;">'''Circa:''' 2043 C.E. <br> <span style="color:#000000;">'''Last Modified:''' 1991<br> <span style="color:#000000;">'''Pl...")
 
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<span style="color:#000000;">'''Born:''' <br>
 
<span style="color:#000000;">'''Born:''' <br>
 
<span style="color:#000000;">'''Embrace:''' <br>
 
<span style="color:#000000;">'''Embrace:''' <br>
<span style="color:#000000;">'''Sire:''' [[Mary Blake]] -- ''"The Mad Chainsaw Mamma"''<br>
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<span style="color:#000000;">'''Sire:''' Mary Blake -- ''"The Mad Chainsaw Mamma"''<br>
 
<span style="color:#000000;">'''Progeny:''' [[]]<br>
 
<span style="color:#000000;">'''Progeny:''' [[]]<br>
 
<span style="color:#000000;">'''Periods of Torpor:''' <br>
 
<span style="color:#000000;">'''Periods of Torpor:''' <br>

Revision as of 16:19, 21 February 2021

Beauregard Krueller

Circa: 2043 C.E.
Last Modified: 1991
Plots:
Secrets:
Haven:
Clan: Malkavian Antitribu
Generation: 11th
Born:
Embrace:
Sire: Mary Blake -- "The Mad Chainsaw Mamma"
Progeny: [[]]
Periods of Torpor:
Nature: [[]]
Demeanor: [[]]
Apparent Age:
Physical: Strength 1, Dexterity 1, Stamina 1
Social: Charisma 1, Manipulation 1, Appearance 1
Mental: Perception 1, Intelligence 1, Wits 1
Talents: Alertness, Athletics, Awareness, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge
Skills: Animal Ken, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Performance, Security, Stealth, Survival
Knowledges: Academics, Computer, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science, Technology
Disciplines:
Discipline Techniques: Auspex, Dementation, Obfuscate
Advanced Disciplines:
Sorcerous Paths:
Sorcerous Rituals:
Backgrounds: Allies, Alternate Identity, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Sect Membership, Status, Rituals (Sabbat Only)
Clan Flaw: Like all Malkavians, the Freaks are completely insane. At character creation, the play- er must choose a derangement that the character can never overcome.
Extra Flaws:
Merits:
Virtues: Conscience , Self-Control , Courage
Morality:
Willpower:
Destiny:
Notes: