Difference between revisions of "Lack of Survival Instinct"
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− | + | [[Derangements]] / [[Fortitude]] | |
Sometimes, Cainite masters of Fortitude become convinced of their own indestructability to the point that they disregard even mortal danger. The character is convinced of her own invincibility in combat. she receives a -2 difficulty on all Courage rolls but will not dodge, parry or block an incoming blow and is reluctant to leave combat. If sufficiently wounded, or if friends and allies quit the field, she may decide to withdraw. In order to do so, the player must make a Willpower roll. the difficulty is 9 if friends have quit the battle, 8 if at Wounded or worse with bashing damage, 7 if the damage is lethal and 6 if the damage is aggravated. In cases of mixed damage, use the lowest difficulty. | Sometimes, Cainite masters of Fortitude become convinced of their own indestructability to the point that they disregard even mortal danger. The character is convinced of her own invincibility in combat. she receives a -2 difficulty on all Courage rolls but will not dodge, parry or block an incoming blow and is reluctant to leave combat. If sufficiently wounded, or if friends and allies quit the field, she may decide to withdraw. In order to do so, the player must make a Willpower roll. the difficulty is 9 if friends have quit the battle, 8 if at Wounded or worse with bashing damage, 7 if the damage is lethal and 6 if the damage is aggravated. In cases of mixed damage, use the lowest difficulty. |
Latest revision as of 23:19, 21 February 2014
Sometimes, Cainite masters of Fortitude become convinced of their own indestructability to the point that they disregard even mortal danger. The character is convinced of her own invincibility in combat. she receives a -2 difficulty on all Courage rolls but will not dodge, parry or block an incoming blow and is reluctant to leave combat. If sufficiently wounded, or if friends and allies quit the field, she may decide to withdraw. In order to do so, the player must make a Willpower roll. the difficulty is 9 if friends have quit the battle, 8 if at Wounded or worse with bashing damage, 7 if the damage is lethal and 6 if the damage is aggravated. In cases of mixed damage, use the lowest difficulty.