Witchery: Difference between revisions

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==='''Wards'''===</span><br> (''simple definition'')
==='''Wards'''===
</span><br> (''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
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==='''Summonings'''===</span><br> (''simple definition'')
==='''Summonings'''===
</span><br> (''simple definition'')


<span style="color:#7B68EE;">'''System:'''</span>
<span style="color:#7B68EE;">'''System:'''</span>
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=== '''Transmutation'''===
=== '''Transmutation'''===
</span><br> (''simple definition'')
</span><br> (''simple definition'')

Revision as of 16:06, 5 November 2025

Perversions

Introduction

Witchery is a general catchall term for the ancient and varied dark magics of the Gallu. All seven of the Abattoir have unique traditions of witchery. The seven primary mythos are: Ubuthakathi (Amazimu), Al-Sahar (Eubayd al-Ghul), Seidr (Draugar) Praecantatio (Horkos), Yāoshù (Jikininki), Tlamanayotl (Tlaltecuhtli), Orenda (Wentiko), Jaadoo (Yatudhanas).

Gallu Magic.jpg

Witchery is far from common among individual Gallu. But the practice continues to survive into the modern era amoug select individuals and their chosen pupils.

This Perversion has one set line of powers showing a




Curses


(simple definition)

System:




Evocations


(simple definition)

System:




===Divinations===
(simple definition)

System:




Wards


(simple definition)

System:




Summonings


(simple definition)

System:




Transmutation


(simple definition)

System: