Difference between revisions of "Augmentation"
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− | The Sleepwalker rolls Manipulation + Dreaming = difficulty 4 and expends 1 point of Sand. Each success allows for a single alteration of the Sleepwalker's idealized form. | + | The Sleepwalker rolls Manipulation + Dreaming = difficulty 4 and expends 1 point of Sand. Each success allows for a single alteration of the Sleepwalker's idealized form. While multiple changes to the Ideal form can make a Sleepwalker difficult to recognize it cannot alter the original idealized form to such a degree that the character cannot be recognized in the waking world. All changes enacted through Cachet last for one period of sleep, that is, if the Sleepwalker awakens and then returns to slumber the mechanism of Cachet must be activated again. |
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Revision as of 22:15, 15 March 2024
Introduction
Mechanisms of Augmentation
● Cachet: The first Mechanism of Augmentation is Cachet or the ability to alter a Sleepwalker's idealized form. Cachet allows for only small changes such as mutations of epidermal coloration, eyes or hair and finger or toe nails. But Cachet also allows for body modifications like scarification, tattoos, piercing, implants, dental augments and the creation of idealized clothing and jewelry.
System: The Sleepwalker rolls Manipulation + Dreaming = difficulty 4 and expends 1 point of Sand. Each success allows for a single alteration of the Sleepwalker's idealized form. While multiple changes to the Ideal form can make a Sleepwalker difficult to recognize it cannot alter the original idealized form to such a degree that the character cannot be recognized in the waking world. All changes enacted through Cachet last for one period of sleep, that is, if the Sleepwalker awakens and then returns to slumber the mechanism of Cachet must be activated again.
●● Simulacrum:
A slight, unreal, or superficial likeness or semblance.
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●●● Transmogrify:
To change in appearance or form, especially strangely or grotesquely
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