Difference between revisions of "Bastet Character Sheet 1900"

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|'''Player:''' ''[[]]''||'''Demeanor:''' ''[]''||'''Auspice: ''' ''????''
 
|'''Player:''' ''[[]]''||'''Demeanor:''' ''[]''||'''Auspice: ''' ''????''
 
|-
 
|-
|'''Chronicle:''' ''[1900]''||'''Concept:''' ''????''||''':''' ''????''
+
|'''Chronicle:''' ''[[Paris - La Belle Époque]]''||'''Concept:''' ''????''||''':''' ''????''
 
|-
 
|-
 
| '''Allegiance:''' ''[]'' || '''Reservation:''' ''[]'' || '''Coterie:''' ''[]''  
 
| '''Allegiance:''' ''[]'' || '''Reservation:''' ''[]'' || '''Coterie:''' ''[]''  
Line 127: Line 127:
 
<br>
 
<br>
 
----
 
----
 +
==Bastet==
 +
 +
Nine Tribes of Twilight
 +
(and change)
 +
 +
Step 1) Choose Concept, Name, Breed, Tribe & Pyrio.
 +
Optionally choose a Nature and Demeanor.
 +
 +
Step 2) Choose Attributes (7/5/3)
 +
 +
Step 3) Choose Abilities (13/9/5)
 +
 +
Step 4) Choose Backgrounds, Gifts (any combination of level 1 Gifts from Breed, Tribe, and General Bastet), and Renown (3 for Tekhmet, 10 for Aka).
 +
 +
Step 5) Record Rage & Willpower (by Tribe) and Gnosis (by Breed). Spend 15 Freebies. (+10 for Aka Rank)
 +
 +
 +
 +
The Breeds:
 +
 +
Homid: Gnosis: 1
 +
 +
Metis: Gnosis 3
 +
 +
Feline: Gnosis 5,
 +
Restricted Abilities:
 +
Skills: Crafts, Drive, Etiquette, and Firearms
 +
Knowledges: Computer, Law, Linguistics, Politics, and Science.
 +
 +
Abilities not listed on the main sheet will be considered on a case by case basis.
 +
 +
Also, any ability that a feline born character would not utilize before the first change will need to be explained.
 +
 +
 +
 +
Pyrio:
 +
 +
Daylight
 +
 +
Twilight
 +
 +
Night
 +
 +
 +
 +
The Tribes:
 +
 +
Bagheera: Rage 2, Willpower 4
 +
 +
Balam: Rage 4, Willpower 3
 +
 +
Bubasti: Rage 1, Willpower 5
 +
 +
Ceilican: Rage 3, Willpower 3
 +
 +
Khan: Rage 5, Willpower 2
 +
 +
Pumonca: Rage 4, Willpower 4
 +
 +
Qualmi: Rage 2, Willpower 5
 +
 +
Simba: Rage 5. Willpower 2
 +
 +
Swara: Rage 2, Willpower 4
 +
 +
 +
 +
Restrictions:
 +
 +
Most things in the Werewolf Corebook and Player's Guide apply to all Shifters. However, there are some exceptions. Some Shifters don't have Rage, some can't Step Sideways without a Gift, and others are simply a matter of biology.
 +
 +
Of the basic traits, these are inappropriate (or require some work) for Bastet Characters. Note that at the end, there are a couple of these I put in because they ARE appropriate, but are simply poorly worded for Bastet.
 +
 +
Backgrounds:
 +
 +
Ancestors (aka Past Life): Bastet, lacking the strong ties to the Umbra that Garou have, do not have Tribal Homelands. They also do not have their Ancestors butting into their business. Do not take this. (The exception being Swara, who's ties to the land allow them a similar trait. Not the same as what Garou do, but close enough for the mechanics to work.)
 +
 +
Totem: Bastet do not form Totem relationships. A Totem is 'the Uber Alpha' of a pack. It provides purpose and the power to fulfill that purpose. A Jamak is a friend, who will do favors for a Bastet, but also expects favors in return. Jamak points ~can~ be shared by a Pride, but the dynamic will be far different. A Jamak is far more likely to 'play favorites', seeing each individual Bastet, as opposed to a Totem that will see the Pack first, and the individual attention second.
 +
 +
 +
Merits & Flaws:
 +
 +
Berserker: (by Tribe basis) Bastet are said to have a greater control over their Rage than do Garou. A few consider themselves warriors on their level (and not completely without reason). However, the smaller breeds of Great Cat will not fight when fleeing is an option. For Qualmi, Bubasti, and Swara, this is inappropriate. Bagheera, Ceilican, and Pumonca it's a maybe. Only for Balam, Kahn, and Simba is this really appropriate.
 +
 +
Pack Mentality: Even Simba and Swara, who have feline forms that do promote group activities, are not held together at the same level. A wolf alone will starve, a lion alone will go from eating elephants to eating gazelle.
 +
 +
 +
Eidetic Memory: Replaced by Photographic Memory (3 pts) in the Bastet book.
 +
 +
Moon Bound: Bastet have no Auspices.
 +
 +
Ancestor Ally: Bastet don't have access to the wisdom of their Ancestors. (Including Swara)
 +
 +
Natural Channel: Bastet need a Gift to Step Sideways, and as such also need Gifts to deal with Spirits. It doesn't come naturally to them as it does to Garou.
 +
 +
Insane Past Life: Bastet have no access to Ancestors. (Swara are different enough to not use this either.)
 +
 +
Slip Sideways: Bastet do not Sidestep naturally.
 +
 +
 +
Abilities:
 +
 +
Kailindo: No, Bastet don't have it. Don't have a version of it.
 +
 +
Klaive Dueling: A Hakar is a functional weapon, used to hunt and kill. Not to play prissy fancy pants at the Taghairm. You pull one for Hanshii, you mean to put a permanent end to the rival. Stick with Melee.
 +
 +
 +
 +
 +
 +
==Backgrounds==
 +
 +
[[Fetish]]: Trinket, same thing.
 +
 +
[[Pure Breed]]: Unlike Garou, who need the Tribal Totem to back the trait, Bastet do not have Tribal Totems. However, Pure Breed still reflects the Bastet's capacity to play up Tribal Strengths at a glance, and is most commonly associated with strong (to the point of possibly inbred) bloodlines. (An unfortunately common occurrence on the feline side of the family.)
 +
 +
 +
==Merits & Flaws==
 +
 +
Banned Transformation: Replace Wolfsbane with Cat's Wort
 +
 +
Forced Transformation: Cut the Auspice one out (No Auspices). Cut the Umbra one out (no Sidestepping). Cut Wyrm-Taint out (they don't see the Wyrm the way Garou do). Replace Wolfsbane with Cat's Wort.
 +
 +
Sign of the Wolf: Do some research, find an appropriate version for Bastet characters.
 +
 +
Fair Glabro: Fair Sokto , same thing.
 +
 +
Wolf Years: Hey, cat years suck just as much.
 +
 +
 +
==Abilities==
 +
 +
Swimming: Cats are NOT afraid of water. They might be afraid of crocodiles, alligators, or hippos. They might be leery of of the river that wasn't there the day before in areas where flash-flood followed by desert is the norm. A river that a human can swim in, so can cats.

Latest revision as of 17:36, 26 March 2024

[Personal Mark] [character image] [Breed Symbol]
Character: ???? Nature: [] Tribe: []
Player: [[]] Demeanor: [] Auspice: ????
Chronicle: Paris - La Belle Époque Concept: ???? : ????
Allegiance: [] Reservation: [] Coterie: []
--- Weakness: [] ---
--- Cameo: [] ---
--- --- ---
--- --- ---
ATTRIBUTES
Physical Social Mental
Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○
--- --- ---
--- --- ---
ABILITIES
Talents Skills Knowledges
Alertness ○○○○○ () Animal Ken ○○○○○ () Academics ○○○○○ ()
Athletics ○○○○○ () Crafts ○○○○○ () Computer ○○○○○ ()
Awareness ○○○○○ () Drive ○○○○○ () Finance ○○○○○ ()
Brawl ○○○○○ () Etiquette ○○○○○ () Investigation ○○○○○ ()
Empathy ○○○○○ () Firearms ○○○○○ () Law ○○○○○ ()
Expression ○○○○○ () Larceny ○○○○○ () Medicine ○○○○○ ()
Intimidation ○○○○○ () Melee ○○○○○ () Occult ○○○○○ ()
Leadership ○○○○○ () Performance ○○○○○ () Politics ○○○○○ ()
Streetwise ○○○○○ () Stealth ○○○○○ () Science ○○○○○ ()
Subterfuge ○○○○○ () Survival ○○○○○ () Technology ○○○○○ ()
--- --- ---
--- --- ---
--- --- ---
--- ADVANTAGES ---
Disciplines Backgrounds Merits & Flaws
Clan Discipline 1 ●○○○○ () Allies ○○○○○ () ---
Clan Discipline 2 ●○○○○ () Contacts ○○○○○ () ---
Clan Discipline 3 ●○○○○ () Domain ○○○○○ () ---
[[]] ○○○○○ () Fame ○○○○○ () ---
[[]] ○○○○○ () Generation ○○○○○ () ---
[[]] ○○○○○ () Influence ○○○○○ () ---
[[]] ○○○○○ () Mentor ○○○○○ () ---
[[]] ○○○○○ () Military Force ○○○○○ () ---
[[]] ○○○○○ () Resources ○○○○○ () ---
[[]] ○○○○○ () Retainers ○○○○○ () ---
--- Status ○○○○○ () ---
--- Haven ○○○○○ () ---
--- --- ---
Health Levels Humanity Virtues
Bruised (0) - { } ○○○○○○○○○○ () Conscience ●○○○○
Hurt (-1) ---- { } --- Self-Control ●○○○○
Injured (-1) - { } Willpower Courage ●○○○○
Wounded (-2) - { } ○○○○○○○○○○ () ---
Mauled (-2) -- { } --- ---
Crippled (-5)- { } Bloodpool ---
Incapacitated- { } ○○○○○○○○○○ ---
Final Death ○○○○○○○○○○○ ---



Sobriquet:

Appearance:

Behavior:

History:

Recent Events:





Bastet

Nine Tribes of Twilight (and change)

Step 1) Choose Concept, Name, Breed, Tribe & Pyrio. Optionally choose a Nature and Demeanor.

Step 2) Choose Attributes (7/5/3)

Step 3) Choose Abilities (13/9/5)

Step 4) Choose Backgrounds, Gifts (any combination of level 1 Gifts from Breed, Tribe, and General Bastet), and Renown (3 for Tekhmet, 10 for Aka).

Step 5) Record Rage & Willpower (by Tribe) and Gnosis (by Breed). Spend 15 Freebies. (+10 for Aka Rank)


The Breeds:

Homid: Gnosis: 1

Metis: Gnosis 3

Feline: Gnosis 5, Restricted Abilities: Skills: Crafts, Drive, Etiquette, and Firearms Knowledges: Computer, Law, Linguistics, Politics, and Science.

Abilities not listed on the main sheet will be considered on a case by case basis.

Also, any ability that a feline born character would not utilize before the first change will need to be explained.


Pyrio:

Daylight

Twilight

Night


The Tribes:

Bagheera: Rage 2, Willpower 4

Balam: Rage 4, Willpower 3

Bubasti: Rage 1, Willpower 5

Ceilican: Rage 3, Willpower 3

Khan: Rage 5, Willpower 2

Pumonca: Rage 4, Willpower 4

Qualmi: Rage 2, Willpower 5

Simba: Rage 5. Willpower 2

Swara: Rage 2, Willpower 4


Restrictions:

Most things in the Werewolf Corebook and Player's Guide apply to all Shifters. However, there are some exceptions. Some Shifters don't have Rage, some can't Step Sideways without a Gift, and others are simply a matter of biology.

Of the basic traits, these are inappropriate (or require some work) for Bastet Characters. Note that at the end, there are a couple of these I put in because they ARE appropriate, but are simply poorly worded for Bastet.

Backgrounds:

Ancestors (aka Past Life): Bastet, lacking the strong ties to the Umbra that Garou have, do not have Tribal Homelands. They also do not have their Ancestors butting into their business. Do not take this. (The exception being Swara, who's ties to the land allow them a similar trait. Not the same as what Garou do, but close enough for the mechanics to work.)

Totem: Bastet do not form Totem relationships. A Totem is 'the Uber Alpha' of a pack. It provides purpose and the power to fulfill that purpose. A Jamak is a friend, who will do favors for a Bastet, but also expects favors in return. Jamak points ~can~ be shared by a Pride, but the dynamic will be far different. A Jamak is far more likely to 'play favorites', seeing each individual Bastet, as opposed to a Totem that will see the Pack first, and the individual attention second.


Merits & Flaws:

Berserker: (by Tribe basis) Bastet are said to have a greater control over their Rage than do Garou. A few consider themselves warriors on their level (and not completely without reason). However, the smaller breeds of Great Cat will not fight when fleeing is an option. For Qualmi, Bubasti, and Swara, this is inappropriate. Bagheera, Ceilican, and Pumonca it's a maybe. Only for Balam, Kahn, and Simba is this really appropriate.

Pack Mentality: Even Simba and Swara, who have feline forms that do promote group activities, are not held together at the same level. A wolf alone will starve, a lion alone will go from eating elephants to eating gazelle.


Eidetic Memory: Replaced by Photographic Memory (3 pts) in the Bastet book.

Moon Bound: Bastet have no Auspices.

Ancestor Ally: Bastet don't have access to the wisdom of their Ancestors. (Including Swara)

Natural Channel: Bastet need a Gift to Step Sideways, and as such also need Gifts to deal with Spirits. It doesn't come naturally to them as it does to Garou.

Insane Past Life: Bastet have no access to Ancestors. (Swara are different enough to not use this either.)

Slip Sideways: Bastet do not Sidestep naturally.


Abilities:

Kailindo: No, Bastet don't have it. Don't have a version of it.

Klaive Dueling: A Hakar is a functional weapon, used to hunt and kill. Not to play prissy fancy pants at the Taghairm. You pull one for Hanshii, you mean to put a permanent end to the rival. Stick with Melee.



Backgrounds

Fetish: Trinket, same thing.

Pure Breed: Unlike Garou, who need the Tribal Totem to back the trait, Bastet do not have Tribal Totems. However, Pure Breed still reflects the Bastet's capacity to play up Tribal Strengths at a glance, and is most commonly associated with strong (to the point of possibly inbred) bloodlines. (An unfortunately common occurrence on the feline side of the family.)


Merits & Flaws

Banned Transformation: Replace Wolfsbane with Cat's Wort

Forced Transformation: Cut the Auspice one out (No Auspices). Cut the Umbra one out (no Sidestepping). Cut Wyrm-Taint out (they don't see the Wyrm the way Garou do). Replace Wolfsbane with Cat's Wort.

Sign of the Wolf: Do some research, find an appropriate version for Bastet characters.

Fair Glabro: Fair Sokto , same thing.

Wolf Years: Hey, cat years suck just as much.


Abilities

Swimming: Cats are NOT afraid of water. They might be afraid of crocodiles, alligators, or hippos. They might be leery of of the river that wasn't there the day before in areas where flash-flood followed by desert is the norm. A river that a human can swim in, so can cats.