Difference between revisions of "Transmutation"
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− | + | ; '''[[Thaumaturgy Paths]]''' | |
− | Thaumaturges practicing the art of Alchemy can manipulate the forms of solids, liquids and gases. Guns and knives melt into pools of metal, wood petrifies and becomes brittle, and common boundaries such as walls and doors transmute to vapor. The laws of chemistry do not bind Warlocks employing the powers of transmutation, as materials shift their state regardless of their temperature. Effects similar to those achieved by true alchemy can be achieved by using the Path of Transmutation. This path is looked upon somewhat unfavorably among the Tremere, as it reflects a "quick and dirty" effect rather than true mastery of alchemical transmutation. | + | '''Description:''' Thaumaturges practicing the art of Alchemy can manipulate the forms of solids, liquids and gases. Guns and knives melt into pools of metal, wood petrifies and becomes brittle, and common boundaries such as walls and doors transmute to vapor. The laws of chemistry do not bind Warlocks employing the powers of transmutation, as materials shift their state regardless of their temperature. Effects similar to those achieved by true alchemy can be achieved by using the Path of Transmutation. This path is looked upon somewhat unfavorably among the Tremere, as it reflects a "quick and dirty" effect rather than true mastery of alchemical transmutation. |
+ | |||
'''1) Fortify the Solid Form'''<br> | '''1) Fortify the Solid Form'''<br> | ||
− | By fortifying a sold object, a magus increases the strength and integrity of an item. A thaumaturge mystically transmutes a feather to become a crude blunt object, pencils become makeshift stakes, and a car becomes as tough as a tank. | + | By fortifying a sold object, a magus increases the strength and integrity of an item. A thaumaturge mystically transmutes a feather to become a crude blunt object, pencils become makeshift stakes, and a car becomes as tough as a tank. |
+ | |||
'''System:''' This power increases the offensive and defensive capabilities of an object. For each successes the scores, an object will absorb one health level of damage. Similarly, a thaumaturge wielding the same object offensively will inflict one extra die of damage per two successes the player scores on the activation roll. In either case, an object may absorb or inflict a maximum of five health levels or dice of damage, respectively. The effects of fortifying an object last for one scene, and must either be offensive or defensive - the Platonic ideal of attack is not the same as for defense.<br> | '''System:''' This power increases the offensive and defensive capabilities of an object. For each successes the scores, an object will absorb one health level of damage. Similarly, a thaumaturge wielding the same object offensively will inflict one extra die of damage per two successes the player scores on the activation roll. In either case, an object may absorb or inflict a maximum of five health levels or dice of damage, respectively. The effects of fortifying an object last for one scene, and must either be offensive or defensive - the Platonic ideal of attack is not the same as for defense.<br> | ||
− | '''Note:''' This power cannot be used to increase the structure of a living creature. However, a thaumaturge may use Fortify the Solid Form in conjunction with the Level Two power Crystallize the Liquid Form to make a very solid piece of ice, molten metal, etc. | + | '''Note:''' This power cannot be used to increase the structure of a living creature. However, a thaumaturge may use Fortify the Solid Form in conjunction with the Level Two power Crystallize the Liquid Form to make a very solid piece of ice, molten metal, etc. |
+ | |||
'''2) Crystallize the Liquid Form'''<br> | '''2) Crystallize the Liquid Form'''<br> | ||
− | Tremere designed this power to prevent other Kindred from taking vitae. This can also be used to solidify water and molten metal. Liquids within living bodies may not be altered, though blood exiting the body may be solidified. Kindred may not consume solidified blood. | + | Tremere designed this power to prevent other Kindred from taking vitae. This can also be used to solidify water and molten metal. Liquids within living bodies may not be altered, though blood exiting the body may be solidified. Kindred may not consume solidified blood. |
− | '''System:''' For every success the player scores on the Willpower roll, the vampire may transform one blood point (or about two pints of a liquid) into solid form for a scene. This substance will not change in temperature; solidified molten steel still burns and melts other materials. The liquid must be within the thaumaturge's line of sight. | + | |
+ | '''System:''' For every success the player scores on the Willpower roll, the vampire may transform one blood point (or about two pints of a liquid) into solid form for a scene. This substance will not change in temperature; solidified molten steel still burns and melts other materials. The liquid must be within the thaumaturge's line of sight. | ||
+ | |||
'''3) Liquefy the Solid Form<br> | '''3) Liquefy the Solid Form<br> | ||
− | A thaumaturge may "melt" solid objects and leave them in a liquid like state. By employing this power, attackers could find their weapons in small pools at their feet. Stakes rot away at a rapid pace, and blades corrode into soft, nondescript puddles. Some wily thaumaturges might even transmute bullets before they impact an intended target. | + | A thaumaturge may "melt" solid objects and leave them in a liquid like state. By employing this power, attackers could find their weapons in small pools at their feet. Stakes rot away at a rapid pace, and blades corrode into soft, nondescript puddles. Some wily thaumaturges might even transmute bullets before they impact an intended target. |
+ | |||
'''System:''' The thaumaturge may transform an object within his line of sight. When the object reforms from a liquid, it will likely assume a deformed state and be rendered useless. A transformed object remains in a liquid state for one scene, after which it resumes its original shape (which many thaumaturges claim is a recent improvement over an older, more dated version of this power). The size of the object that may be changed depends upon the successes of the player's roll.<br> | '''System:''' The thaumaturge may transform an object within his line of sight. When the object reforms from a liquid, it will likely assume a deformed state and be rendered useless. A transformed object remains in a liquid state for one scene, after which it resumes its original shape (which many thaumaturges claim is a recent improvement over an older, more dated version of this power). The size of the object that may be changed depends upon the successes of the player's roll.<br> | ||
''One Success'': a lighter<br> | ''One Success'': a lighter<br> | ||
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''Three Successes'': A computer<br> | ''Three Successes'': A computer<br> | ||
''Four Successes'': An automobile<br> | ''Four Successes'': An automobile<br> | ||
− | ''Five Successes'': A Railroad car | + | ''Five Successes'': A Railroad car |
− | As much as many Tremere would like it, Liquefy the Solid Form may not be used on living (or unliving) beings.<br> | + | |
+ | As much as many Tremere would like it, Liquefy the Solid Form may not be used on living (or unliving) beings. | ||
+ | |||
+ | ''Errata: As a clarification, this power works on only ONE object at a time.<br> | ||
+ | ''Errata: This power does not work on permanently enchanted objects such as fetishes, the Century List artifacts, or Talismans (both of which are both permanently enchanted objects and, in a way, part of living beings) | ||
+ | |||
+ | |||
'''4) Gaol'''<br> | '''4) Gaol'''<br> | ||
− | When a Warlock invokes this power, he solidifies the air into an opaque, indestructible object. A crude shimmering prism forms around a victim's body, encasing him within unbreakable material. Doorways become impenetrable boundaries as the air between a doorjamb condenses to a resilient barrier. | + | When a Warlock invokes this power, he solidifies the air into an opaque, indestructible object. A crude shimmering prism forms around a victim's body, encasing him within unbreakable material. Doorways become impenetrable boundaries as the air between a doorjamb condenses to a resilient barrier. |
− | '''System:''' A Warlock may solidify the air within 50 yards of his person. One success on a Willpower roll solidifies an amount of air equivalent too a brick where five successes will form a solid block of air that can encompass a telephone booth. Once the air condenses, it becomes completely indestructible; this effects lasts for one scene. Victims trapped within the solid air will not be able to break through this barrier (not even with Potence), though mortals will not suffocate. | + | |
− | The oxygen within the block is breathable, though liquidlike. these victims will experience an uncomfortable sensation in their lungs from the alien dependency on the oxygenated fluid, and they may reject it altogether. When the effect of Gaol expires, the barrier around the subject dissipates into its original gaseous state. The oxygen within he target's lungs, however, will remain a fluid and, though breathable, must be purged from the body - coughed out - before it can transmute back into a gas. Subjects suffer one level of bashing damage from this overexertion. | + | '''System:''' A Warlock may solidify the air within 50 yards of his person. One success on a Willpower roll solidifies an amount of air equivalent too a brick where five successes will form a solid block of air that can encompass a telephone booth. Once the air condenses, it becomes completely indestructible; this effects lasts for one scene. Victims trapped within the solid air will not be able to break through this barrier (not even with Potence), though mortals will not suffocate. |
− | ''For example: Clifton Andrews notices Rebecca, a ghoul spy, attempting to sneak into his haven. His player gains five successes, solidifying enough air to completely capture Rebecca inside an indestructible block. Immediately after, Rebecca panics as she breaths the liquidlike oxygen within the solid block of air. She gulps in mouthfuls of the fluid while her body adjusts to the foreign method of breathing, causing her to retch until she accepts the oxygen. After the solid block dissipates, Rebecca drops to the ground and trows up all the liquid she took in while trapped, suffering a level of bashing damage from the amount of retching she must do before the liquid purges from her lungs. | + | |
+ | The oxygen within the block is breathable, though liquidlike. these victims will experience an uncomfortable sensation in their lungs from the alien dependency on the oxygenated fluid, and they may reject it altogether. When the effect of Gaol expires, the barrier around the subject dissipates into its original gaseous state. The oxygen within he target's lungs, however, will remain a fluid and, though breathable, must be purged from the body - coughed out - before it can transmute back into a gas. Subjects suffer one level of bashing damage from this overexertion. | ||
+ | |||
+ | ''For example: Clifton Andrews notices Rebecca, a ghoul spy, attempting to sneak into his haven. His player gains five successes, solidifying enough air to completely capture Rebecca inside an indestructible block. Immediately after, Rebecca panics as she breaths the liquidlike oxygen within the solid block of air. She gulps in mouthfuls of the fluid while her body adjusts to the foreign method of breathing, causing her to retch until she accepts the oxygen. After the solid block dissipates, Rebecca drops to the ground and trows up all the liquid she took in while trapped, suffering a level of bashing damage from the amount of retching she must do before the liquid purges from her lungs. | ||
+ | |||
+ | ''Proposed errata moved to the discussion page for approval. Please comment.'' | ||
+ | |||
'''5) Ghost Wall'''<br> | '''5) Ghost Wall'''<br> | ||
− | After attaining this level of mastery, a thaumaturge finds herself no longer hindered by common barriers such as walls and rock formations. With but a thought, solid objects shift to a vaporous state and may be traversed with little difficulty. The Warlock passes beyond walls as they are insubstantial and will not obstruct his movement. Targets fall through a gaseous floor, and vaporous parachutes are useless in slowing the travel speed of a skydiver. | + | After attaining this level of mastery, a thaumaturge finds herself no longer hindered by common barriers such as walls and rock formations. With but a thought, solid objects shift to a vaporous state and may be traversed with little difficulty. The Warlock passes beyond walls as they are insubstantial and will not obstruct his movement. Targets fall through a gaseous floor, and vaporous parachutes are useless in slowing the travel speed of a skydiver. |
+ | |||
'''System:''' A thaumaturge may make vaporous any nonliving body within his line of sight. For every success he scores on his Willpower roll, a larger amount of material transmutes in this manner. It takes a single success to transmute a laptop computer into vapor, while it takes five successes to transmute a city bus. A transmuted object loses its shape and becomes transparent. This effect lasts for one scene, after which the object in question reforms as if nothing had ever happened. Needless to say, this is an outrageous breach of the Masquerade if any inappropriate eyes observe it. | '''System:''' A thaumaturge may make vaporous any nonliving body within his line of sight. For every success he scores on his Willpower roll, a larger amount of material transmutes in this manner. It takes a single success to transmute a laptop computer into vapor, while it takes five successes to transmute a city bus. A transmuted object loses its shape and becomes transparent. This effect lasts for one scene, after which the object in question reforms as if nothing had ever happened. Needless to say, this is an outrageous breach of the Masquerade if any inappropriate eyes observe it. |
Latest revision as of 09:54, 12 June 2014
Description: Thaumaturges practicing the art of Alchemy can manipulate the forms of solids, liquids and gases. Guns and knives melt into pools of metal, wood petrifies and becomes brittle, and common boundaries such as walls and doors transmute to vapor. The laws of chemistry do not bind Warlocks employing the powers of transmutation, as materials shift their state regardless of their temperature. Effects similar to those achieved by true alchemy can be achieved by using the Path of Transmutation. This path is looked upon somewhat unfavorably among the Tremere, as it reflects a "quick and dirty" effect rather than true mastery of alchemical transmutation.
1) Fortify the Solid Form
By fortifying a sold object, a magus increases the strength and integrity of an item. A thaumaturge mystically transmutes a feather to become a crude blunt object, pencils become makeshift stakes, and a car becomes as tough as a tank.
System: This power increases the offensive and defensive capabilities of an object. For each successes the scores, an object will absorb one health level of damage. Similarly, a thaumaturge wielding the same object offensively will inflict one extra die of damage per two successes the player scores on the activation roll. In either case, an object may absorb or inflict a maximum of five health levels or dice of damage, respectively. The effects of fortifying an object last for one scene, and must either be offensive or defensive - the Platonic ideal of attack is not the same as for defense.
Note: This power cannot be used to increase the structure of a living creature. However, a thaumaturge may use Fortify the Solid Form in conjunction with the Level Two power Crystallize the Liquid Form to make a very solid piece of ice, molten metal, etc.
2) Crystallize the Liquid Form
Tremere designed this power to prevent other Kindred from taking vitae. This can also be used to solidify water and molten metal. Liquids within living bodies may not be altered, though blood exiting the body may be solidified. Kindred may not consume solidified blood.
System: For every success the player scores on the Willpower roll, the vampire may transform one blood point (or about two pints of a liquid) into solid form for a scene. This substance will not change in temperature; solidified molten steel still burns and melts other materials. The liquid must be within the thaumaturge's line of sight.
3) Liquefy the Solid Form
A thaumaturge may "melt" solid objects and leave them in a liquid like state. By employing this power, attackers could find their weapons in small pools at their feet. Stakes rot away at a rapid pace, and blades corrode into soft, nondescript puddles. Some wily thaumaturges might even transmute bullets before they impact an intended target.
System: The thaumaturge may transform an object within his line of sight. When the object reforms from a liquid, it will likely assume a deformed state and be rendered useless. A transformed object remains in a liquid state for one scene, after which it resumes its original shape (which many thaumaturges claim is a recent improvement over an older, more dated version of this power). The size of the object that may be changed depends upon the successes of the player's roll.
One Success: a lighter
Two Successes: A telephone
Three Successes: A computer
Four Successes: An automobile
Five Successes: A Railroad car
As much as many Tremere would like it, Liquefy the Solid Form may not be used on living (or unliving) beings.
Errata: As a clarification, this power works on only ONE object at a time.
Errata: This power does not work on permanently enchanted objects such as fetishes, the Century List artifacts, or Talismans (both of which are both permanently enchanted objects and, in a way, part of living beings)
4) Gaol
When a Warlock invokes this power, he solidifies the air into an opaque, indestructible object. A crude shimmering prism forms around a victim's body, encasing him within unbreakable material. Doorways become impenetrable boundaries as the air between a doorjamb condenses to a resilient barrier.
System: A Warlock may solidify the air within 50 yards of his person. One success on a Willpower roll solidifies an amount of air equivalent too a brick where five successes will form a solid block of air that can encompass a telephone booth. Once the air condenses, it becomes completely indestructible; this effects lasts for one scene. Victims trapped within the solid air will not be able to break through this barrier (not even with Potence), though mortals will not suffocate.
The oxygen within the block is breathable, though liquidlike. these victims will experience an uncomfortable sensation in their lungs from the alien dependency on the oxygenated fluid, and they may reject it altogether. When the effect of Gaol expires, the barrier around the subject dissipates into its original gaseous state. The oxygen within he target's lungs, however, will remain a fluid and, though breathable, must be purged from the body - coughed out - before it can transmute back into a gas. Subjects suffer one level of bashing damage from this overexertion.
For example: Clifton Andrews notices Rebecca, a ghoul spy, attempting to sneak into his haven. His player gains five successes, solidifying enough air to completely capture Rebecca inside an indestructible block. Immediately after, Rebecca panics as she breaths the liquidlike oxygen within the solid block of air. She gulps in mouthfuls of the fluid while her body adjusts to the foreign method of breathing, causing her to retch until she accepts the oxygen. After the solid block dissipates, Rebecca drops to the ground and trows up all the liquid she took in while trapped, suffering a level of bashing damage from the amount of retching she must do before the liquid purges from her lungs.
Proposed errata moved to the discussion page for approval. Please comment.
5) Ghost Wall
After attaining this level of mastery, a thaumaturge finds herself no longer hindered by common barriers such as walls and rock formations. With but a thought, solid objects shift to a vaporous state and may be traversed with little difficulty. The Warlock passes beyond walls as they are insubstantial and will not obstruct his movement. Targets fall through a gaseous floor, and vaporous parachutes are useless in slowing the travel speed of a skydiver.
System: A thaumaturge may make vaporous any nonliving body within his line of sight. For every success he scores on his Willpower roll, a larger amount of material transmutes in this manner. It takes a single success to transmute a laptop computer into vapor, while it takes five successes to transmute a city bus. A transmuted object loses its shape and becomes transparent. This effect lasts for one scene, after which the object in question reforms as if nothing had ever happened. Needless to say, this is an outrageous breach of the Masquerade if any inappropriate eyes observe it.