Difference between revisions of "DOMINIONS"
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− | |'''Dominions of the Tuatha De Danann ''' | + | |'''Dominions of the Tuatha De Danann -- Gods of the Celts''' |
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|'''[[Enech]]''' -- ''Secrets of the Tuatha De Danann'' '''*''' | |'''[[Enech]]''' -- ''Secrets of the Tuatha De Danann'' '''*''' | ||
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== Dominions Sacerdotal == | == Dominions Sacerdotal == | ||
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− | |'''[[FATE]]''' -- The | + | |'''[[FATE]]''' -- The power to read and or alter the destiny of the individual who is targeted. |
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− | |'''[[MAGIC]]''' -- | + | |'''[[MAGIC]]''' -- A catchall for a wide variety of powers that take the form of spells which aid their caster or injure their caster's target. |
|} | |} | ||
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− | |'''[[PROPHESY]]''' -- The powers | + | |'''[[PROPHESY]]''' -- The powers of Prophesy predict what ''will'' happen, not what ''could'' happen. |
|} | |} | ||
{| class="wikitable" style="color:#222; background-color:#FFFACD;" cellpadding="10" | {| class="wikitable" style="color:#222; background-color:#FFFACD;" cellpadding="10" | ||
− | |'''[[SACRIFICE]]''' -- The | + | |'''[[SACRIFICE]]''' -- The powers of Sacrifice require the user to give up something/someone he cares about in return for power. |
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---- | ---- | ||
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<br> | <br> | ||
---- | ---- | ||
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== DIVINE ATTRIBUTES == | == DIVINE ATTRIBUTES == | ||
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== Errata == | == Errata == | ||
+ | :'''[[Dominions Prototype Page]] | ||
+ | |||
:'''[[Powers Prototype Page]]''' | :'''[[Powers Prototype Page]]''' | ||
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Latest revision as of 21:24, 19 September 2021
Contents
Dominions
The term dominion means the power or right of governing and controlling; sovereign authority. But with respect to deities, the term dominion comes to mean something similar, but different. Here dominion refers to sovereign authority over a given aspect of reality, such aspects cover a wide variety of material phenomena such as: animals, plants, rocks, geographic features such as mountains or rivers or other entities of the natural environment, including thunder, wind and shadows. The deity's divine authority allows him or her to command these diverse phenomena through their spiritual element and each deity's dominion over their chosen phenomena grants them nearly uncontested control of those phenomena.
Classifications
There are three classifications of dominions: common, pantheon, and sacerdotal. Common dominions are available to all deities regardless of their pantheon, sacred band or parentage, provided they are not anathema to the deity or violate that deity's taboo. Pantheon specific dominions are only available to deities who belong to a specific pantheon and cannot be taught to another deity outside the pantheon. Sacerdotal dominions are very specialized dominions that govern the more mysterious powers of the universe like: fate, magic, prophesy and sacrifice. Most deities with sacerdotal dominions are perceived as having a greater power over their progeny, sacred band or pantheon and as such, they are usually loath to teach these secret dominions to other deities regardless of their relationship.
Character Creation
At the point of character creation, players may take up to three Dominions, one gained from their Divine Progenitor, one gained from their Pantheon and one jointly learned in tandem with their Sacred Band. Those Dominions taken by the Sacred Band must be agreed upon by the group of players before hand.
Powers
Each dominion is further broken down into classifications of potency known as the lesser dominions and the greater dominions. Lesser dominions are available to demi-gods and lesser deities, while the greater dominions are only available to full-fledged gods. Within each delineation of the lesser or greater dominions, individual acts of dominion are called powers. For example, the first power within the Lesser Dominion of Beasts is Beast Speech which allows the deity in question to converse with most animals. Both lesser and greater dominions are broken down into five powers ascending from weakest to strongest, so the fifth and strongest power of a given lesser dominion would be slightly weaker than the first and weakest power of the greater dominion. Despite this arrangement, there is a considerable jump in potency between the lesser and greater dominions.
DOMINIONS (Celestial)
DARKNESS |
MOON |
STARS |
SUN |
DOMINIONS (Elemental)
EARTH |
FIRE |
FROST |
SKY |
WATER |
DOMINIONS (Primal)
BEASTS |
CHAOS |
DEATH |
FERTILITY |
PASSION |
SLEEP |
TIME |
WILD |
DOMINIONS (Social)
ARTISTRY |
CHANCE |
DECEPTION |
FORGE * |
GUARDIANSHIP |
HEALING * |
JOURNEYS |
JUSTICE |
ORDER |
PROSPERITY * |
UNION |
WAR * |
DOMINIONS (Unusual)
LONGEVITY |
WINE |
Dominions by Pantheon
Dominions of the Aesir -- The Norse Gods |
BLOD AF JOTUNNUM -- Secrets of the Aesir * |
Dominions of the Theoi -- The Olympian Gods |
EPIKRATISI -- Mysteries of the Theoi * |
METAMORPHOSIS -- Theoi Signature Dominion ** |
Dominions of the Tuatha De Danann -- Gods of the Celts |
Enech -- Secrets of the Tuatha De Danann * |
Dominions Sacerdotal
FATE -- The power to read and or alter the destiny of the individual who is targeted. |
MAGIC -- A catchall for a wide variety of powers that take the form of spells which aid their caster or injure their caster's target. |
PROPHESY -- The powers of Prophesy predict what will happen, not what could happen. |
SACRIFICE -- The powers of Sacrifice require the user to give up something/someone he cares about in return for power. |
DIVINE ATTRIBUTES
DIVINE ATTRIBUTE LIST |
MIGHT -- The Dominion of supernatural strength. |
FINESSE -- A Dominion devoted to supernatural dexterity. |
ENDURANCE -- Supernatural stamina is represented through this Dominion. |
ALLURE -- This Dominion of supernatural charisma grants charm enough expect the forgiveness of your worst enemy or the love anyone to whom you speak. |
SUPREMACY -- A Dominion of supernatural manipulation allows an Avatar to turn people into hand puppets. |
REVELATION -- The Dominion of Revelation governs all aspects of appearance. Its wielders can be supernaturally beautiful, monstrously ugly or simply unseen. |
APPREHENSION -- Far more than just a Dominion of preternatural senses, this divine attribute allows an Avatar to see the unseen, perceive omens, flashes of the future or see into other realms. |
GENIUS -- Beyond mortal intelligence, genius allows Avatars superior computational skill, exceptional creativity in diverse endeavors to such a degree that they can advance human civilization. |
CORUSCATION -- The Dominion of supernatural wits, those Avatars who have invested in this divine attribute can think at the speed of light, reacting to perceived threats far faster than their brethren. |
Errata