Difference between revisions of "Tariq's Statistics"

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;[[Tariq]]
 
;[[Tariq]]
'''Circa:''' 2016 C.E. <br>
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'''Circa:''' 2043 C.E. <br>
'''His Crimes:''' <br>
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'''Last Modified:''' <br>
'''His Modus Operandi:''' <br>
 
'''The Trophy Clan:''' <br>
 
'''Personal Quote:''' <br>
 
'''Appearance:'''<br>
 
'''Personality:'''<br>
 
'''Current Events:'''<br>
 
'''His Life:''' <br>
 
'''His Unlife:''' <br>
 
'''His Purpose and Nature:''' <br>
 
 
'''Plots:'''<br>
 
'''Plots:'''<br>
 
'''Secrets:'''<br>
 
'''Secrets:'''<br>
 
'''Haven:'''<br>
 
'''Haven:'''<br>
'''Clan:'''<br>
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'''Clan:''' [[Assamite]]<br>
'''Generation:'''<br>
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'''Generation:''' 13th<br>
'''Born:'''<br>
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'''Born:''' 1220<br>
'''Embrace:'''<br>
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'''Embrace:''' 1250<br>
'''Sire:'''<br>
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'''Sire:''' [[Bakr]]<br>
'''Nature:'''<br>
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'''Progeny:''' [[Gabriel Chavez]]<br>
'''Demeanor:'''<br>
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'''Periods of Torpor:''' Unknown<br>
'''Apparent Age:'''<br>
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'''Nature:''' [[Visionary]]<br>
'''Physical:''' Strength 1, Dexterity 1, Stamina 1<br>
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'''Demeanor:''' [[Bravo]]<br>
'''Social:''' Charisma 1, Manipulation 1, Appearance 1<br>
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'''Apparent Age:''' Early 40′s<br>
'''Mental:''' Perception 1, Intelligence 1, Wits 1<br>
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'''Physical:''' Strength 5, Dexterity 5, Stamina 5<br>
'''Talents:''' Alertness, Athletics, Brawl, Dodge, Empathy, Expression, Intimidation, Leadership, Streetwise, Subterfuge<br>
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'''Social:''' Charisma 5, Manipulation 5, Appearance 5<br>
'''Skills:''' Animal Ken, Crafts, Drive, Etiquette, Firearms, Melee, Performance, Security, Stealth, Survival<br>
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'''Mental:''' Perception 5, Intelligence 5, Wits 5<br>
'''Knowledges:''' Academics, Computers, Finance, Investigation, Law, Linguistics, Medicine, Occult, Politics, Science<br>
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'''Talents:''' [[Alertness]] 5, [[Athletics]] 5 (Acrobatics, Climbing, swimming), [[Brawl]] 5, [[Dodge]] 5, [[Empathy]] 2, [[Intimidation]] 4, [[Mimicry]] 3, [[Scan]] 5<br>
'''Disciplines:'''<br>
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'''Skills:''' [[Animal Ken]], [[Crafts]] 3 (Demolitions), [[Drive]] 2, [[Escapology]] 3, [[Fast-Draw]] 4,  [[Etiquette]] 3, [[Firearms]] 5, [[Larceny]], [[Melee]] 5, [[Performance]] 5 (disguise), [[Security]] 5, [[Stealth]] 5, [[Survival]] 5 (traps) <br>
'''Discipline Techniques:'''<br>
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'''Knowledges:''' [[Academics]] 5 (geography, literature, philosophy), [[Computer]] 1, [[Cryptography]] 2, [[Finance]] 1, [[Investigation]] 5 (search), [[Kindred Lore]] 2, [[Law]] 2, [[Linguistics]] 2, [[Medicine]] 2, [[Occult]] 5 (alchemy, astrology ), [[Politics]] 1, [[Science]] 3 (chemistry, mathematics), [[Technology]] 2 (Electronics), [[Theology]] 3<br>
'''Advanced Disciplines:''' <br>
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'''Disciplines:''' Auspex 4, Celerity 3, Fortitude 4, Obfuscate 5, Potence 3, Protean 5, Quietus 5, Visceratika 3<br>
'''Sorcerous Paths:'''<br>
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'''Discipline Techniques:''' Definitely...<br>
'''Rituals:'''<br>
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'''Advanced Disciplines:''' No, those were stolen from him by the Tremere-Antitribu.<br>
'''Backgrounds:''' Allies, Contacts, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Status<br>
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'''Sorcerous Paths:''' None.<br>
'''Flaws / Merits:'''<br>
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'''Sorcerous Rituals:''' None.<br>
'''Virtues:''' Conscience 0, Self-Control 0, Courage 0<br>
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'''Backgrounds:''' Allies 5, Alternate Identity 1, Contacts 3, Domain 0, Fame 0, Generation 0, Herd 0, Influence 0, Mentor 0, Resources 2, Retainers 2, Sect Membership 3 ([[Anathema]]), Status 1, Rituals (''Sabbat Only'') 0<br>
'''Morality:'''<br>
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'''Clan Flaw:'''  Whenever an Assamite antitribu drinks
'''Willpower:'''<br>
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vampire blood, the player must roll Self-Control or In-
'''Destiny:'''<br>
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stincts (difficulty 3 + the number of blood points con-
 +
sumed). If this roll fails, the character is addicted.
 +
Once addicted, the character will indulge in drink-
 +
ing Kindred blood whenever possible. When she is
 +
given the opportunity to do so, the player must roll
 +
Self-Control or Instincts (difficulty 6). If this roll fails,
 +
the character frenzies, attacks the target and drinks as
 +
much blood as she can.<br>
 +
'''Extra Flaws:''' <br>
 +
'''Merits:''' <br>
 +
'''Virtues:''' Conviction 2, Self-Control 3, Courage 5 <br>
 +
'''Morality:''' [[Path of Blood]] 1<br>
 +
'''Willpower:''' 3<br>
 +
'''Destiny:''' <br>
 +
'''Notes:''' <br>

Latest revision as of 16:31, 9 January 2021

Tariq

Circa: 2043 C.E.
Last Modified:
Plots:
Secrets:
Haven:
Clan: Assamite
Generation: 13th
Born: 1220
Embrace: 1250
Sire: Bakr
Progeny: Gabriel Chavez
Periods of Torpor: Unknown
Nature: Visionary
Demeanor: Bravo
Apparent Age: Early 40′s
Physical: Strength 5, Dexterity 5, Stamina 5
Social: Charisma 5, Manipulation 5, Appearance 5
Mental: Perception 5, Intelligence 5, Wits 5
Talents: Alertness 5, Athletics 5 (Acrobatics, Climbing, swimming), Brawl 5, Dodge 5, Empathy 2, Intimidation 4, Mimicry 3, Scan 5
Skills: Animal Ken, Crafts 3 (Demolitions), Drive 2, Escapology 3, Fast-Draw 4, Etiquette 3, Firearms 5, Larceny, Melee 5, Performance 5 (disguise), Security 5, Stealth 5, Survival 5 (traps)
Knowledges: Academics 5 (geography, literature, philosophy), Computer 1, Cryptography 2, Finance 1, Investigation 5 (search), Kindred Lore 2, Law 2, Linguistics 2, Medicine 2, Occult 5 (alchemy, astrology ), Politics 1, Science 3 (chemistry, mathematics), Technology 2 (Electronics), Theology 3
Disciplines: Auspex 4, Celerity 3, Fortitude 4, Obfuscate 5, Potence 3, Protean 5, Quietus 5, Visceratika 3
Discipline Techniques: Definitely...
Advanced Disciplines: No, those were stolen from him by the Tremere-Antitribu.
Sorcerous Paths: None.
Sorcerous Rituals: None.
Backgrounds: Allies 5, Alternate Identity 1, Contacts 3, Domain 0, Fame 0, Generation 0, Herd 0, Influence 0, Mentor 0, Resources 2, Retainers 2, Sect Membership 3 (Anathema), Status 1, Rituals (Sabbat Only) 0
Clan Flaw: Whenever an Assamite antitribu drinks vampire blood, the player must roll Self-Control or In- stincts (difficulty 3 + the number of blood points con- sumed). If this roll fails, the character is addicted. Once addicted, the character will indulge in drink- ing Kindred blood whenever possible. When she is given the opportunity to do so, the player must roll Self-Control or Instincts (difficulty 6). If this roll fails, the character frenzies, attacks the target and drinks as much blood as she can.
Extra Flaws:
Merits:
Virtues: Conviction 2, Self-Control 3, Courage 5
Morality: Path of Blood 1
Willpower: 3
Destiny:
Notes: